Use the “Create Units with Properties” trigger to create carriers with interceptors, or use the “Modify unit hangar count” trigger to change the number of interceptors in the hangar.
You need to show a portrait first. The “show portrait” trigger lets you select a unit portrait to show in the window. The display speaking animation trigger causes that portrait to perform its speaking animation.
I think you can use the “Run AI Script at Location” trigger, and use it to run the “Value this area higher” script at a given region. The comp will then try to defend that area or something, so if the enemy controls it the comp will try to take control of it so it can be defended. If you just want the comp to play normally, I think you use the “Run AI Script at Location” trigger and one of the Ai scripts at the region that the comp should use as a base. The “Run AI Script” trigger lets you tell the AI to go on suicide missions (for a big attack, I guess).
Look in the campaign editor help, under Triggers: AI Scripts. In normal custom games, the comp uses the Custom AI Script for its species, and tries to expand and fight. The Campaign AI Scripts are designed to start with a resource advantage, and just try to defend their base and wear down the enemy. The expansion AIs use the expansion units, the original AIs do not. It is designed for only one of these scripts to be run for each computer player, and the location it is run at should be near minerals and gas (for the AI to make its base near).
Damn, need help again. Let me give you a little backstory.
I created these series of maps where this empire is fighting a war against the resistance. Well on the last map the empire needs to bring a nuclear bomb to the centre of the map. When it reaches the beacon at the centre of the map I want all units/buildings on the map to be destroyed and the mission end in victory. Can someone please tell me how to do this.
You’ll need to download some add-ons to the map editor. Currently, nuke triggers don’t exist. However, once you get it, it’s a simple thing of launching the nuke. Have a cloaked unit beside where it should land with 1 HP. Have a seperate trigger, IF PLAYER 8 has suffered 1 death of unit, destroy all buildings.
Starcraft X-tra Editor. Lotsa goodies. 5 different modes (Classic, Alternative, Base, P12, Special), can have one person be more than one race, can place units most anywhere (in Special mode), can set neutral units even with no neutral player, etc. etc. Lotsa fun.