Sprite Data

Strength of leadership is probably one of my weak points, honestly, just because I’m so used to working alone (not just on this project, but in general.)

That said, you’re absolutely right. I’ve the opportunity to take a VB.NET class in college, so I’ve a medium to force myself to focus and actually LEARN to program. I’ve been able to modify C# scripts before, like for RunUO, but never had a full comprehension of how to build it from scratch. I hope to change that because that alone opens massive doors for us–for one thing, having error-free information in a program, a la the many tools made for FF3us/FF6j, would be a huge leap forward…that whole thing with Red’s INITDATA on my page was really, really embarrassing. :stuck_out_tongue:

The biggest thing I think is that we keep at it. For myself, anyway, I’m teaching myself a LOT with this project–all my prior ROM-hacking projects were either build on established data (FF3us), or very small (Might and Magic III personality shrine bugfix–a one-byte change.) So getting discouraged is probably going to happen…but keep our heads up and all that feel-good New Age noise and we’ll be alright. xD

so what’s Psicture?

my own romhacking technique involves removing my brain and beating my keyboard with it until patterns emerge. painful, but sometimes very effective.

Oh, right! It’s a TIM ripper–allows you to view .tim format images within a file. It’s basically, as I understand it, Sony’s brand of 2D image for the PSX.

I’m thinking…I’m going to piddle with Emelia’s sprite and see if I can’t find palette info. Wish me luck! ;D

good luck. i’m going home once i post the goals in ability data thread.

Oh, man, I think this is gonna be REALLY fun. >_>

I’ll go back and look at some older consoles’ palette formats, but the numbers I’m getting in Paint aren’t coming up in CHR00.BIN as I’d hoped (but didn’t really expect). They’re not TIM graphics, but I’ll try plugging the numbers I have into some things and see if I can’t make something work.

No idea what to expect, honestly, in terms of how to go about finding the palette…I’d think it’s somewhere near the actual sprite data but I’ve not a clue. Maybe I need to just dump VRAM? I’ll try that later.

GOAL: Dump VRAM, look for references to ‘known’ colors.
Will return and edit yon goal when time has been allocated to this task.

Assuming colors as viewed in TileMolester are arranged thus:

02468ACE
13579BDF

These MAY NOT be 100% correct. Either the color values themselves may be off (not getting a 100% true representation of what’s on the screen) or I may have mismatched the colors in a few places. Also forgive any hex conversion inaccuracy, as I’m doing a lot of it in my head (gotta leave for class soon.)

0:
00 00 00

1:
198 130 0 (C6 82 00)

2:
41 40 41 (29 28 29)

3:
0 195 231 (00 C3 E7)

4:
66 56 0 (42 38 00)

5:
222 113 90 (DE 71 5A)

6:
107 56 0 (6B 38 00)

7:
156 97 0 (9C 61 00)

8:
74 56 132 (4A 38 84)

9:
247 195 8 (F7 C3 08)

A:
24 97 239 (18 61 EF)

B:
231 178 173 (E7 B2 AD)

C:
24 138 24 (18 8A 18)

D:
255 251 90 (FF FB 5A)

E:
156 97 0 (9C 61 00)

F:
255 251 206 (FF FB CE)

This is mostly for the benefit of anyone who wants to play around with this before I get around to it.

http://www.geocities.com/grand_flamingo/Emelia.png
http://www.geocities.com/grand_flamingo/Emelia_2.PNG

in TileMolester
EDIT->COPY TO

this lets you save stuff as bitmaps. just make sure you label it with .PNG cause .BMP kinda sucks.

yeah i feel like a tool for not noticing that.

Wait–yours is lining up right off the bat? Or did you line that up yourself?

Using the settings giving in the .txt above I still get some weirdness.

it saved them as bitmaps, and i just typed .PNG after the filename. the first one is unedited.

oh, and i edited the bottome one with MS Paint. by weirdness i assume you mean they’re not lining up perfectly?

I just use psx v-ram to get sprite data, pretty easy, just takes a little time, here are the few I ripped so far

http://wiki.rpgclassics.com/index.php?title=SaGa_Frontier/Images/Sprites

Way to much effort to do every enemy so right now I’m just starting to do character sprites and on map enemy sprites.

I also ripped the menu icons but haven’t uploaded them on my wiki page yet

so

beautiful

uuuugghhhh!

I just use psx v-ram to get sprite data, pretty easy, just takes a little time, here are the few I ripped so far

but can we reinsert them back into the game, once modified?

and has anyone done any work on the disk map? i’ll update it with what’s already known sometime tommorow.

Could you explain your methods? I’m…well downright retarded when it comes to graphics work, apparently.

If we could, we could be doing stuff like the RS3 project, except that it would run on our non-Japanese computers! =D

Could you explain your methods? I’m…well downright retarded when it comes to graphics work, apparently.

who, me or xenocida?

and does anyone know of something that’ll take a screenshot of my entire moniter, so i can provide visual aids?

The Print Screen button?

The Print Screen button?

Explain, please.

I just pressed it, nothing happened. Pressed it with Ctrl, nothing. With Shift, nothing. Is this one of Microsofts moron-proofing things?

Uh, this is one of the more idiot-friendly features actually. =P

Print Screen places your monitor’s contents into the clipboard, letting you open your favorite graphics program and hit Paste to stick in in. =D

Vimes: both of you. XD

EDIT: I thought I was just screwing something up, actually. I didn’t realize you were actually putting EFFORT into making those line up right. XD

Sir_Vimes = next-generation idiot.

You’re like the Picard of the personal computer!