look familiar?
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it’s CHR15.BIN, Zozma’s sprite. if i could get something that could convert these numbers into colors, or into some kind of format MS Paint could recognize, we’d be able to do sprite hack. after looking at *.PNG, *.BMP, *.SPR, and *.SP2 files in a hex editor and comparing them to this file, i know it would be ridiculusly easy to make an editor for SaGa *.bin files, at least for someone with any programming knowledge. i also know that, if anyone is crazy enough and has a table telling what colors the number represent, they could reproduce this in color with MS Paint.
later-
does the *.BIN stand for binary? is *.BIN a kind of compression format?
what’s PSicture? where can i find it?
Karsten Said:
<i>'ve had a talk with gemini, an expert in custom compression of psx games, i hope he’ll get interested in the project and start helping us with those .arc files…</i>
Karsten Said:
<i>I’ve managed to contact and exchange some word with gemini. This is the good part.
the bad part is that he’s not interested enough in the game to start working on it.
the not so bad part is that he’s a nice guy answering and all and i hope he’ll manage to give us some suggestions. He said that for understanding the compression we’ll have to work with debuggers even tought i have no idea what to search for…</i>
i exchanged a few e-mails with zodaic. he made some good points, the most important of which is that we can’t depend on anyone but ourselves. we can’t just hope to recruit the people we need to make this happen, we have to learn to do it ourselves. this is our baby, just like ffhacktics.com is zodiac’s baby. so, with that in mind, instead of trying to prod other people into helping us, we should instead ask them to teach us to do it ourselves, or to point us to resources with which we can teach ourselves.
the other point zodiac made was that, if i want this to happen i have to be a strong leader. the best way i could lead this would be to make it as easy as possible for other people to contribute.
