it saved them as bitmaps, and i just typed .PNG after the filename. the first one is unedited.
oh, and i edited the bottome one with MS Paint. by weirdness i assume you mean theyāre not lining up perfectly?
it saved them as bitmaps, and i just typed .PNG after the filename. the first one is unedited.
oh, and i edited the bottome one with MS Paint. by weirdness i assume you mean theyāre not lining up perfectly?
I just use psx v-ram to get sprite data, pretty easy, just takes a little time, here are the few I ripped so far
http://wiki.rpgclassics.com/index.php?title=SaGa_Frontier/Images/Sprites
Way to much effort to do every enemy so right now Iām just starting to do character sprites and on map enemy sprites.
I also ripped the menu icons but havenāt uploaded them on my wiki page yet
so
beautiful
uuuugghhhh!
I just use psx v-ram to get sprite data, pretty easy, just takes a little time, here are the few I ripped so far
but can we reinsert them back into the game, once modified?
and has anyone done any work on the disk map? iāll update it with whatās already known sometime tommorow.
Could you explain your methods? Iāmā¦well downright retarded when it comes to graphics work, apparently.
If we could, we could be doing stuff like the RS3 project, except that it would run on our non-Japanese computers! =D
Could you explain your methods? Iāmā¦well downright retarded when it comes to graphics work, apparently.
who, me or xenocida?
and does anyone know of something thatāll take a screenshot of my entire moniter, so i can provide visual aids?
The Print Screen button?
The Print Screen button?
Explain, please.
I just pressed it, nothing happened. Pressed it with Ctrl, nothing. With Shift, nothing. Is this one of Microsofts moron-proofing things?
Uh, this is one of the more idiot-friendly features actually. =P
Print Screen places your monitorās contents into the clipboard, letting you open your favorite graphics program and hit Paste to stick in in. =D
Vimes: both of you. XD
EDIT: I thought I was just screwing something up, actually. I didnāt realize you were actually putting EFFORT into making those line up right. XD
Sir_Vimes = next-generation idiot.
Youāre like the Picard of the personal computer!
Copy/paste from GFAQs, with some edits made to make it more clear.
800B7E0A 03E0
http://i187.photobucket.com/albums/x302/EroneousWaylay/PunkLute.jpg
15bpp, meaning 2 bytes represents one color (5 bits each for red, green, and blue; the MSB (bit 15) is the āmaskā bit. Far as I can tell if itās set the color is opaque?)
That color was originally C8EA.
The way this breaks down is that each color is given a number from 0-31. (i.e. 0-255/8) Then itās divided up like this:
MBBBBBGGGGGRRRRR
M: Mask; MSB (Most Significant Bit, i.e. bit 15)
B: Blue bits
G: Green bits
R: Red bits
So in Paint or what have you each color will be divisible by 8.
R 80 (10) (0A) (01010)
G 56 (7) (07) (00111)
B 144 (18) (12) (10010)
So originally this looked like:
1 | 10010 | 00111 | 01010
It is then put together like so:
11001000 | 11101010
Hence, C8EA.
Sorry if thatās confusing, I barely understand it myself. But at least we know the format now (trust me, thereās asstons of documentation on the subject.)
Looks like palette info is the very last thing, or one of the last things, in MCHR files. Thatās the only place Iām finding EAC8 (as with most values greater than a single byte the byte order is flipped.) Specifically, thatās at A0A in CHR01.BIN.
So letās look for another value!
One of the pixels from his luteā¦
R96 G24 B56 = R12 G03 B07 = R0Ch G03h B07h
1 | 00111 | 00011 | 01100
10011100 | 01101100
9C 6C
WHADDYA KNOW! A08 has 6C 9C!!!
Grats, guys. Weāve got palette info. Iāll crack it open more later, for now Iām happy with knowing where it is. 
Also, for some fun, try piddling with
8012EACC xxxx
At one point it looked like it was trying to display polygon boundaries. O_o
So you could say Iām āPicardedā?
Good job EW. Hope the visual guide helped.
Oh immensely. Likesay, I thought there was something I was doing wrong in TM. 
In theory I could look for background colors, as wellā¦Iām thinking I may have to do some GPU reading to figure out the window color though.
little thing but⦠before you post that on the wiki (under Picarded) or email to anyone whoās a little confused, could you erase or obscure the names in it?
Granted. 
TM settings for palettes:
Palette --> Format --> 15-bpp BGR (555)
Palette --> Import From --> This Fileā¦
New dialog box comes up:
Offset: 2560
Size: 16
Format: 15 bpp BGR (555)
Byte Order: Intel
Canāt wait to try it out. Looks like my next goal is to complete the disk map.