Oh, man, I think this is gonna be REALLY fun. >_>
I’ll go back and look at some older consoles’ palette formats, but the numbers I’m getting in Paint aren’t coming up in CHR00.BIN as I’d hoped (but didn’t really expect). They’re not TIM graphics, but I’ll try plugging the numbers I have into some things and see if I can’t make something work.
No idea what to expect, honestly, in terms of how to go about finding the palette…I’d think it’s somewhere near the actual sprite data but I’ve not a clue. Maybe I need to just dump VRAM? I’ll try that later.
GOAL: Dump VRAM, look for references to ‘known’ colors.
Will return and edit yon goal when time has been allocated to this task.
Assuming colors as viewed in TileMolester are arranged thus:
02468ACE
13579BDF
These MAY NOT be 100% correct. Either the color values themselves may be off (not getting a 100% true representation of what’s on the screen) or I may have mismatched the colors in a few places. Also forgive any hex conversion inaccuracy, as I’m doing a lot of it in my head (gotta leave for class soon.)
0:
00 00 00
1:
198 130 0 (C6 82 00)
2:
41 40 41 (29 28 29)
3:
0 195 231 (00 C3 E7)
4:
66 56 0 (42 38 00)
5:
222 113 90 (DE 71 5A)
6:
107 56 0 (6B 38 00)
7:
156 97 0 (9C 61 00)
8:
74 56 132 (4A 38 84)
9:
247 195 8 (F7 C3 08)
A:
24 97 239 (18 61 EF)
B:
231 178 173 (E7 B2 AD)
C:
24 138 24 (18 8A 18)
D:
255 251 90 (FF FB 5A)
E:
156 97 0 (9C 61 00)
F:
255 251 206 (FF FB CE)
This is mostly for the benefit of anyone who wants to play around with this before I get around to it.

