Petrification works that well?
Not so well against mecha, obviously, but against demons and monsters? I’d say about 90% effectiveness rating. Adnd even if it doesn’t work, it’s unblockable, so you still get soem damage dealt, and the enemy’s quickness usually drops dramatically afterwards.
…Well then, I’ll be messing with Time Magic more on my next playthrough. I never really used it much Time Eclipse too much.
I just don’t like using magic cos I don’t like the way people level up with Magic. If I’m really hell bent on getting people to learn techs fast, I buy everyone Saber and fight around til their intelligence hits 16 or so, but other than that, bleh. Magic is nice in some quests, and magic is nice with Mystics.
Even then, I prefer Light Magic. It’s much easier to get, and it’s more versatile than most magic.
Shrugs It depends what you’re going for. Rune Magic proves to be insanely useful for boosting stats, making fights easier. Time and Space have their uses, but they can be annoying to get. I generally like having a mage around since they help on enemies weapons don’t do much too.
Yeah, Rune Magic is much better than I give it credit for, that’s for sure.
I like Arcane better though honestly. The basic spells are just a little more useful, and Tower ROCKS
I’m all for Arcane/Light/Space.
Two words: TimeLeap (well, one compound word).
I use it to cheese out bosses I get tired of dying on. Spriggan got off a total of 3 attacks the entire battle, and 2 of those were the attacks where he always goes first. (The thing where you get whacked with red metal beams with claws)
(That’s just to emphasise how much I like Time Magic. >>)
Tower is only nice on certain bosses and in Blue’s quest. If you can’t kill the boss with it, you’re kinda screwed magicwise.
It depends on your setup, I suppose. There’s a good deal of bosses that you can waste really fast with tower, if the rest of your group can dish out enough damage by themselves…The only ones in which you can’t, really, are probably Genocide Heart, Orlouge, Spriggan, and that’s because their different forms carry a fixed amount of HP, unlike, say, Diva, who has two different forms, but doesn’t have a set amount of HP for both.
Well the problem with those situations then becomes having someone with enough Jp to make Tower worthwhile. Blue can do it nicely since once he fuses with Rouge, he has upwards of 200 Jp. But if you’ve only got like 100ish Jp, the damage isn’t going to be too stellar, and casting Megawind Blast every turn will ultimately do more damage than a one shot meh-ish Tower spell.
Okay, new question. I’m in Red’s quest, and I just got swallowed by Tanzer. In there, there seems to be this indication of a subplot to let Red fight against Nomad in there, but I found nothing. Am I missing something?
Doesn’t 100 JP Tower do about 9000-10000 damage, Kagon? If not, then yeah, I see what you mean…I just remembered that it did.
Oh well.
Miss Esker, it’s just some added dialogue for kicks. Nothing really comes of it.
I’ve seen Tower cast from 100 JP do anywhere from 4000-9000 damage at time.
And thanks, now I’m not quite so nuerotic about this game.
I tend to have Mystics use tower since it is easier to raise their stats. Heck I raise my JP often by playing murder the Krakens.
Heh, the thing with me and Mystics that would make Tower less than powerful, though, is that I usually raise WP and JP with Mystics. It seems, while you can raise both of them together, to a higher sum than you can raise just one, it seems that the sum of the numbers eventually hits a cap. So, my point is, I never get to 100 WP/JP with mystics. While, when I level up an absurd amount, my humans will reachs 140-150 WP or JP, my Mystic characters, which raise both, kinda caps at about 90/80.
Kraken’s are good fightin’, yep. Got plenty of HP, you can take precautions against most of their attacks, and worse comes to worse, I got Deadend and TimeEclipse equipped to everyone to take him down at a moment’s notice.
My Mystics have been able to get plenty of JP. Way over 100. Then again I have mystics fight by themselves. Someone once said that the game has a level up priority order. And that humans are above mystics. So if you have humans fight with Mystics then Mystics suffer. Also at the same time the person at the top ie the front member gets more benefit.
In essence it is better to have Mystics fight by themselves because of that during level up phases. Of course when I’m actually going through a dungeon I don’t worry about such things. Rei by the way has 145 JP and I often worked on her with the humans. My party is mainly Asselus, Annie, Emelia, Rei and Mesatharim.
In general it has been much easier for me to level up Mystics with a slight help from monsters. Ie the monsters to protect them from Suzakus that I need to absorb.
Do they have that much JP with a lot of WP, though, Ajora?
What you say may be true, but I really wonder, because, fighting with Humans, my Mystics DO get just as strong. The WP/JP thing is really the only thing. Whereas my humans have about 140-150 WP and 0 JP (Or just the opposite), my mystics usually just have 90 and 80 respectively. All their stats are just as good, if not better, because of the things I absorb for them.
I’m not sure. It’s been awhile since I played SaGa Frontier. Well I did recently kill Asellus’ final boss. And the last game I played of her I concentrated a bit more on magic for my mystics and didn’t worry much about fighting. Perhaps I should start a new game later and see how things go. Wait I already started a new game of T260G, but he has no mystics. I’ll probably start a new Asellus game too. I’m starting to miss playing SaGa Frontier.
Edit: I do remember having cases where some Mystics and Humans have had decent WP and JP. Like 120 each or more. However that could be because of how I murder Krakens sometimes. As in a lot…
Yeah, i tend to have my mystics have only spells equipped on their skill screen, but I end up using the absorbed skills enough that their WP and JP are usually roughly even, with a bit of a tip toward JP.