I don’t know much about it. In fact, I’ve never even seen people using RPGMaker, nor games made with it. So I’d like to know a few things. Is is hard to learn how to use it? How much does it cost? Where can I buy it? I’d also like suggestions on sites I should see about the program.
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It’s VERY hard to make a good RPG. You have to custom script EVERYTHING to make it half decent.
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You don’t buy RPGMaker. It’s never been released west side except in PSX form, which SUCKED. You have to find some place to illegal download it.
Its free,its easy to learn,and if you arent lazy you can make some exellent games.
If you want some good RM2k games to play, I reccomend Jay’s Journey, the Legion Saga series, Final Fantasy: Endless Nova, and The Way series.
All are avalible at www.gamingw.net
Theres RM2K3 which is great, but you need to make everything yourself unless you want it to suck ass. Thats for the computer.
Theres also the RPGmaker series for playstation. RPGmaker2 for PS2 is really bad. The amount of control they give is way to much to include in a GUI based game, and you find yourself rooting through millions of menus. RPGmaker1 for PSone is good, and the 2D looks better in my opinion.
If you really want to make some great games, then skip the crap and get the Linux Addon for PS2. Its pretty much just a hard drive for you to code and save your games on, just like a computer the developers use. Theres no help or ease of use like RM2K3 or RPGmaker though, so make sure you know what you are doing.
I got it in my comp now. I found out that I’m quite good at making maps. After downloading some 50 chipsets I’ve started doing things realy nice, as good as in old SNES FF.
I’m gonna make a game about piracy. This’s gonna be great.
Hey, seperate those two
It’s very easy to use the maker, the forks, variables are easy to understand (you get that after a while), but it’s damn difficult to make a game. If you don’t organize it well you’ll get lost in your switches and stuff, for example. Or writing dialogues. It’s not as easy as it sounds to make a good dialogue where the characters don’t talk too much but still say as much as necessary- or even give the NPCs something to talk. I found myself placing NPCs everywhere in a town and had no idea what to make them say. Sure, one said “Isn’t it a wonderful day?” and the other one “I wonder if the rumours at the castle are true” or something. Now you still have 10 to go… Have fun writing those dialogues
the hard part is to make the story and drawing all the damn sprites, other than that its pretty easy
Or the battle animations. They are fairly easy, but one helluva work.
Damn, I have never even heard of any of this stuff heh. Now i have something to do on my thanksgiving break from work (Both jobs - 4 days off yay!)
I had RPGMaker a few weeks ago, I was working on my Progress Quest game. However, I got home from school one day to find it gone, my Mother had got some stupid virus thingy from her friend and it deleted all my RPGMaker stuff among other things, including solitaire… I’m gonna get it again and try to make some stuff.
I find the dialogue and animation parts fairly easy. I’ve already done some 40 animations for battle, most having to do with spells.
There are only 3 things bugging me:
1-) I can’t get the dialogue windows to be transparent.
2-) I can’t get a ‘confusion’ condition. How do I make a character turn around and attack the allies in the party in an automatic way?
3-) My maker is in Portuguese. I can use the vocabulary config to make everything in English, but in the status window there’s no way to put the words ‘condition’, ‘hero’ and ‘degree’ in English.
At the rate I’m working, I might release a game by April or sooner. The only thing left to finish the heroes are the techniques, which I’m adding in a steady pace. I already have the plans for all the monsters written in paper and their images in the HD, so I only have to add them to the game. I can do a neat battle animation in 5 minutes, so I can have them done as soon as an idea for a tech appears. I have done the world map, configured the territories and chipsets for passage, damage, party positions etc. I’ve already tested a lot of the program part, I think I can manage most of it by myself.
As for the story, it is half-done. The plot happens in Ytarria, the world of GURPS Fantasy. The drow hadn’t learned their lesson one millenium ago, and now they are about to unleash a second cataclism from their home in the Black Forest. I’ve already set some important points in the storyboard. For example, the mana level in Caithness will rise to ‘high’, instantly generating a horde of supermages. The Maelstrom will swallow the Ring Islands… and somewhere near the end of the game, Thullin dies - but leaves the magical item in which he had been working on for over a century, a kind of FF’ish excalibur, for the protagonist, among other things.
Only laboring help I need is with item drawing (I lack images for making good weaponry) and the 3 little bugs I’ve already cited up there.
Originally posted by Ren
[b]I find the dialogue and animation parts fairly easy. I’ve already done some 40 animations for battle, most having to do with spells.There are only 3 things bugging me:
1-) I can’t get the dialogue windows to be transparent.
Copycat 8p And you can’t do it with a command, at least not in rm2k. You have to make a picture looking like your text box, make a common event displaying the picture semi- transparent, let’s say 50%, and set it on “call event”. Now, every time you want to display a message you have to call this event. Fun, isn’t it?
2-) I can’t get a ‘confusion’ condition. How do I make a character turn around and attack the allies in the party in an automatic way?
There already is one. But of course your character doesn’t turn around because you don’t even see him.
It’s condition number 6, “Chaos” in english, no idea how it’s called in portuguese. Common ally attack.
3-) My maker is in Portuguese. I can use the vocabulary config to make everything in English, but in the status window there’s no way to put the words ‘condition’, ‘hero’ and ‘degree’ in English.
Get an english rpg maker? o_O’ Or make a custom menu. But that’s a lot of work, I can tell you.
[/b][/QUOTE]
…and what’s your people’s obsession with the Black forest anyway? o.o"
Er… I forgot a word there. I can’t get my message windows to be NON-transparent. I’m using Maker 2003, which has a box with this option (transp, non-transp) in the events config.
As for the confusion, the Maker I got came completely ‘empty’, in a way there was only one condition, totally clear, and I had to create all the conditions I want. There wasn’t even a condition number six. As for the characters turning around, I can simply set the animation for this condition to be the “walk rightwards” one. It’s just that I can’t find anything that has to do with the character attacking the allies.
And as for the portuguese part… Yeah, I’m going to get Maker in English. I’m not going into the trouble of adding vocab to mine.
>:|
- Go to the page with the battle/ terrain commands (in the database), set the box to non- transparent. Bottom of the page.
2)Don’t use the standard animations oO Search for better graphics on the net or modify the sheets. Or do you want to use only the 2003 rtp throughout the whole game?
- there is an option attacking the allies. Bottom right scrollbox thingie. There should be one.
Originally posted by Dragon Tear
[b]>:|
- Go to the page with the battle/ terrain commands (in the database), set the box to non- transparent. Bottom of the page.
2)Don’t use the standard animations oO Search for better graphics on the net or modify the sheets. Or do you want to use only the 2003 rtp throughout the whole game?
- there is an option attacking the allies. Bottom right scrollbox thingie. There should be one. [/b]
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doesn’t work, but I just checked with some guys that this bug will be fixed soon >_<
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I’m using the standard ones just untill I get the thing finished, then I’ll put some other ones in their place.
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Found it, thank you ^^
I still don’t see what makes RM2k3 so much better than RM2k. It looks like the graphics have been improved, but little else.
Originally posted by Seawolf
I still don’t see what makes RM2k3 so much better than RM2k. It looks like the graphics have been improved, but little else.
They seem to have made a few things simplier, but from what I read, it’s mostly bug correction.
RPGMaker2K3 features a very, very nice battling system and some extra options and add-ons for the previous categories. That’s about it, really, but the battling is like 50 times nicer to play now.
rm2k3 also has an mp3 add-on and a feature for using more pics at the same time. But really now, it’s not better. At all. If you really like your game and think the battle system sucks, make your own; that’s what what I’ll probably do.
And if you want to use more labels and pics and like the description of Database and event menu of the rm2k3, use the Dark Dominion patch.
Also, most sites don’t take games made by rm2k3 (actually I have yet to find a big site who does, mainly small sites do), so you will have problems releasing it.
Ren: it isn’t a bug, the messagebox- thing I mean oO Uncheck the box on the battling system and select something else, then apply it; it works perfectly well for me and I still used the buggy first version; unpatched even.