RPGC SAGA IV Signup Thread

Well, I always was a sucker for these things, even if I don’t post here very often anymore =)

I certainly hope Percival signs up and I suspect he is one of the people you are waiting for Wil, it wouldn’t be the same without him. My character would have no idea what to do!

Identity: Shalcar, Member of RPGC. A healer of both body and soul.

Personality: A good natured soul, Shalcar loves nothing more then to joke and mess around with his friends, usually over some alcoholic beverage. His great pleasures in life are regaling his companions with epic (read: embellished) tales of valour and glory or just perhaps the latest saucy joke. When the mood takes him however, he can be quite solitary and studious, usually when a problem has presented itself and some reading is required to bring himself up to speed. Despite his confident demeanour, he always worries that he might be a it of a fraud and that one day people will wake up to him and no longer like him. Fortunately, this day has not come and seems a long way from coming. While he dislikes any physical competitions regarding strength, he loves tests of dexterity and agility and is quite to try to convince his friends to try their hands as well. His friends mean the world to him and he is very protective against those whom would try to take them away.

Appearance: Tall and thin, with a wiry build, some would say he looks slightly elven, although most would say he looks like most men of faith. Holding himself with confidence despite being in his mid twenties he is often found dressed in flowing green clerical robes with a book of some sort in hand unless he is down at the pub regaling people with stories of epic (and slightly embellished) battle.

Powers: Possessing great skill in healing arts and protection magic, he is also a deft hand at the more mundane aspects of care for the injured. In times of trouble he can be often found with his two handed war hammer and wearing a plate breastplate underneath his robes. Despite having exceptional reflexes and good climbing skills, other areas of physical expertise elude him and are his main weakness. While stable when he is threatened, he tends to over-react to his friends injuries and their perceived danger.

Background: As a child he was relatively well off, receiving schooling in both healing magic and in physical athleticism. His grandfather, whom died while Shalcar was in his early teens, was a gifted teacher and scholar and taught Shalcar a lot about the world and people, both their physical aspects and mental. His parents were kind and loving, his mother working at an apocathery and his father working as a royal surgeon in the military. As such, he learnt both how to heal and how to defend himself with war hammer and how to move quickly and be agile in a plate breastplate.

Having met Sir Percival, Shalcar decided to follow him and seek adventure, but perhaps more importantly, good companionship (and a chance at some good ale!).

Plot: As a good friend of Sir Percival, I would like to have my lot thrown in with him, as my character seeks nothing more than a good place to sleep, some pleasant company and possibly an alehouse to tell rousing stories to!

If that is a problem due to various plot issues etc, then could you let me know so I can join one of the other characters on their quest?

I’ll write this in “notes” style and so sentences may or may not be complete.

Identity: Kenneth Rountree, Writer/Student/Seafood clerk. Lives in Baldwinsville, NY and is going to his final (yay!) semester at SUNY Oswego for a Creative Writing degree.

Personality: If he were to pick the animal personality that would best fit him it would be somewhat of a cross between a dog and a ferret. He considers himself quite intelligent but is not a very perceptive individual as he is oftentimes lost in his own little world. Hyperactive, inquisitive, and argumentative, people usually either love him or hate him. He will not take gifts from people he does not trust or like, and gives gifts when someone he likes gives him one. Is annoyed by extremely persistant people. Worships the “good” aspect of Loki, and believes that Chaos is an extremely important part of the universe.

Appearance: Human, 22, male, larger than average (but not unusually large) nose, getting a little paunchy due to lack of excersize (but not fat or anything), perfect smile, short brown hair (he had it cut). He generally wears a leather jacket, jeans, and boots. He will change his clothing as weather changes, and in winter is fond of a bright green coat he has had over ten years (still sturdy).

Powers: Sometimes his writing comes alive, but he doesn’t seem to have much control over whether or not it does. Most of the time this is benign (like when a squirrel from his writing popped out and ran outside), but sometimes this can have disasterous results. He tends to write horror, science fiction, and fantasy genre, although he has literary pretentions at times. He can sing from baritone to high tenor and play the saxophone well. He is terrible at the piano, but he can play some rudimentary songs. He is easily irritated when he is upset and can lash out at people and say things he doesn’t really mean. He has a myriad of random knowledge that he himself has picked up. He minors in philosophy, and so knows the basics and a little more about the philosophy of religion. He is currently enrolled in classes to write graphic novels (seriously! :-D), plays, and horror fiction.

Background: I’ll edit this later.

Plot: Getting more and more wrapped up in his writing, he is busy creating a realistic horror world for the graphic novel with his partner. Unfortunately, the artist’s imagery combined with Angst’s writing creates a truely realistic leviathon of a monster and gets trapped inside of his own novel. I’d like to give you free reign, but if you have any questions then just PM me.

Hopefully I’m not too late.

Identity: Project Codename Killmore, a newly developed android located in a abandon warehouse somewhere along with alot of junk.

Personality: Not afraid to fight but would like to solve things a bit more diplomaticly first. Also tries to stay out of purely needless combat. Might compete in contests though. And posesses child like curiosity as to the workings of the world and its exsistence within it.

Appearance: Still an amorphic blob. But has displayed the ability to change its shape. Its current prefered shape is that of a computer chair thats about 3-ft high with green leather padding (Ha! I managed to sneak a good old fashion leather outfit in my character bio.) it also has arm rests and the bottom leg splits into 4 prongs with wheels and rubber padding on the top corners.

Powers: Made of mostly Nano-bots and very self-suficent. Posesses Shape Changing abilities (Only knows how to change into items around the warehouse, but it can only maintain its form for about 12 hours at which point it must recharge by returning to its original amorphic blob shape which for it it’s much like sleeping.) Can also make duplicates of itself however the duplicates must be controled by the original and having to many duplicates creates a massive strain on its CPU which can cause massive energy drainage, mainditory system shutdown, or ever fried cirucits. Also if its duplicate ceases its operation due to the original’s required recharge period or other events in which it must terminate control over it duplicates operation it can resume its operation at a later date. Its unaffected by magic, however, is still suseptible to enviromental changes due to magic. Electrical attacks, techniques, skills, weapons are highly disruptive to its abilities or even forcing a reboot. Intense heat, like lava, can cause melting and can totally destroy it. It also assumes the strengths and weaknesses of the form it assumes. It can also duplicate appearances, weapons, skills, techniques, and abilities by scanning it as long as no magic is required. Also it seems to be lacking the ability to speak at all it can still comunicate however just not in the conventional means. (this may be caused by some bug in the programming or its just the fact that amorphic blobs/computer chairs aren’t known for their speaking skills.)

Background: Became self-aware about year ago and has spent most of that time rummaging around in an abandon warehouse. It has yet to meet with any lifeform sentient or not. And it was created for a purpose that it does not understand yet. It is curious as to what it is and what its main purpose is.

Plot: (Note: due the lack of the character’s history this part could be considered a part of its background as well.) At a certain point duing its year of sentient learning it came across a computer that it can download itself on to. Of the many files on the computer many of them it doesn’t understand (even its own operations manual) one of which it found interesting was a program that connected to other computers. The program is in actually a MMORPG one very much like .//hack (could even be .//hack) and still has an active account too. At that point it had assumed the identity of the previous player. It now wanders the game mostly within towns as it finds all of these odd programs interesting and unpredictable.

Since I don’t want to go running around setting unwanted details in stone I would perfer to clear them with you first via PM.

Why, Shalcar, we must be ever companions, even but if we break our bread upon a broken stump of an ancient blasted oak in some forgotten wood.

Name: Sir Percival Rhyndon, also called Sir Percival the Gallant.

Identity: Sir Percival is a paladin of legend, famed throughout the Multiverse. Renowned as a not only a knightly warrior of great power, but also as a chivalrous aesthete and dynamic leader, the paladin has committed himself primarily to a crusade against evil of all sorts, but tends to concentrate on ‘classic’ villains of chivalry: dragons and other monsters, warlords and so forth. Additionally, he strives to promote courtesy, justice and other tenets of chivalry through word and deed, and donates much of his income to charity or tithes. As such, he has acquired an awesome renown throughout the Multiverse and has many allies, friends and admirers, including at RPGC, where he is always ready to expand his social circle with a friendly face. But with fame, he has also made numerous enemies.

Location: He lives in a great castle and estate in a distant forested land in a (low-fantasy) mediaeval world (D&D). He visits RPGC from time to time, but otherwise visits many other places in the Multiverse on quests, pilgrimages and crusades, generally fantasy worlds, (especially from PC games and fantasy novels).

Personality: Sir Percival is a natural social magnet. He has a wonderfully charming and genial presence coupled with masterful social skills that many people adore and to which they look for inspiration and leadership. Socially outgoing and always striving to actuate chivalry, he makes a strong and positive impression on many people. Nevertheless, he never proselytises aggressively to bring others towards law and goodness, and is very tolerant of the beliefs of others so long as they are not evil or too chaotic. He is gentle, compassionate and spiritual, a man who speaks honestly and wisely from the heart and who carries himself with grace and temperance. Typically of a sanguine disposition, he is a devoted optimist who frankly dislikes a doom-and-gloom attitude to life and will always be a beacon of hope, faith and virtue to those in distress and doubt. Sir Percival is always industrious and quick to challenge evil and chaos whenever and wherever they might surface.

I have decided that Sir Percival will no longer commonly speak in an archaic idiom of English as he once did; he now regularly speaks Modern (British) English, although it still sounds very formal and somewhat old-fashioned, but still noble and heroic.

Appearance: Sir Percival is a human male of noble and fair complexion who appears to be in his mid- to late-twenties. He stands at about 5’10” with a classically masculine toned and muscular build, and with fair and straight hair that neatly falls to his shoulders. Conspiciously handsome, he attracts many members of the opposite sex. He wears sterling plate armour and rides a barded warhorse when questing, but otherwise wears fine and colourful mediaeval clothes (typically white and sky blue, the colours of his heraldic blazon) with his sword.

Supernatural Powers: As a paladin (based on the paladin from D&D Edition 3.5 with some powers borrowed from Diablo II), he has the typical paladin powers, although these are very powerful since he is both at a high level of power and is also very charismatic. To review, his powers are: Detect Evil, Lay-on Hands, Cure Disease, Divine Grace, Divine Health, Aura of Courage, Smite Evil, Bonded Mount, Turn Undead, Divine Spells (healing, protection, divination, light, enhancement) and Holy-Sword Use. He can use some divine feats and abilities (combat abilities and auras) from Diablo II as well.

Other Abilities: He is a master of melee combat, especially mounted, and especially with the bastard sword (one-handed, with a shield) and heavy lance, combining his great physical strength coupled with masterful technique. He also has masterful social abilities and an incredible capacity for leadership, and a full knowledge of diplomacy and etiquette. His equestrian abilities outside of combat are also nothing short of brilliant. He can concentrate quite well in spite of distractions and pain. Finally, he has a strong knowledge of various other things that one would expect of a mediaeval knight: castle maintenance, basic military strategy, dancing, falconry, heraldry, etc…

Equipment: He owns a bastard sword, rondel dagger, emblazoned heater shield and full-plate armour, all of which are of master craftsmanship, forged of celestial adamant, and also blessed and enchanted. His sword is additionally a holy avenger, and his shield especially resistant to breath attacks. His bonded mount, a destrier (a breed of mediaeval warhorse), is a magnificent white stallion named Llewellyn who wears ornate tack and harness, bard of the same manufacture and material as the paladin’s armour, and enchanted horseshoes of speed. The paladin also owns a great castle and surrounding ample estate, where he lives well but frugally, and keeps various supplies for adventuring (healing potions, etc…), but no large treasure of significant note.

Weaknesses: Sir Percival is not slow, but he is a little slower than many others at RPGC (not due to his armour). He also is somewhat vulnerable to dark and unholy attacks due to his close affinity to light and holiness. He is useless at stealth and disguise (but can still scout quite well). He is completely inept with technology beyond that of the Middle Ages, and tends to cause accidents and embarrassments when forced to use it. Lastly, although he believes in strategy and foresight, in some critical situations he will think solely about honour and do something rash, very possibly to his mortal peril.

Background: Sir Percival is a former Knight of the Round Table and Grail Knight who was granted an ‘extended life’ of sorts—after he drank from the Holy Grail—in order to journey through various worlds and time periods so to battle the forces of darkness. He has forgotten for how long he has been doing this, but he has always taken great joy in his paladinhood. Although he once lived at King Arthur’s court in Camelot, he has very few close connexions to his Arthurian origins these days, since Camelot fell long ago. He has had some secret relationship with the Holy Grail ever since he drank from it that he has never revealed to anyone and that he does not fully understand, either. He joined RPGC several years ago and has since become a respected figure and (now inactive) staff member, although he only visits occasionally these days. He still has many allies and friends at RPGC, and tries his best to keep in communication with them. He has no real enemies at RPGC, but dislikes anyone obviously evil as well as criminal types.

Plot: Sir Percival’s most recent quests and crusades against evil on various fantasy worlds (mostly those based on D&D, fantasy novels and various fantasy PC games) have earned him not only fame but also numerous powerful enemies, since he has declared crusades on various large evil groups. Naturally, these crusades and the paladin’s recent successes have only angered his enemies further and aroused their desire for deadly revenge after having their plots thwarted on numerous occasions. Sir Percival has also taken a special interest in promoting not only salvation by embracing lawful goodness in the soul, but also the power of love. Especially on a dark worlds where hope and kindness are contemned or weak in general, the paladin has directed his efforts, and towards adventurers and (anti)heroes who are materialistic, callous, vengeful, antisocial and/or pessimistic. Through his efforts, lands once horribly ravaged and corrupted by evil forces have ultimately become peaceful and naturally beautiful again, as well villains defeated and infernal gates shattered. Still, the paladin has a long way to go, and it is certain that his enemies want to undermine his attempts to promote love, possibly by trying to hurt him through those whom he himself loves. Worse still, his popularity is so great these days that it has got in the way of his quests sometimes, when eager crowds throng about him and even foolishly try to accompany him into danger.

I shall send you an email or a private message shortly with more specific details about the plot relating to my character that I hope to see revealed during the course of your story. The part that I have provided here I intend to be common knowledge about my character.

Identity: Hades, Lord of Darkness, King of The Underworld.

Personality: Hades likes taking normal situations and throwing a curveball at them for no other reason than to make things hard on himself and others. It amuses him.

Appearance: Human, pretty old, stout. Wears baroque armor-like clothes with lots of deep blues, blacks, and whites. Carries an ornamental sword that he doesn’t use.

Powers: Hades possesses the ability to pick out the worst possible thing to say in the most vile, offensive way possible, at the worst time possible, to the most offendable people you can imagine. He’s an agitator. He makes his enemies angry in hopes that they’ll make a mistake. He also has an array of typical underworldish spells to raise the dead, set things on fire, etc.

Background: His past is shrouded in mystery.

Plot: Hades is known for making cameos. He appears at opportune times to help or screw over the bad guys, whatever he decides is more fun or chaotic for the moment. His only goal is to problematize situations and observe how people react to them.

I’m still hoping you’ll do something interesting with pink like you always say you want to :stuck_out_tongue:

Identity: Pink Lugia, Guardian of the Void, unofficial member of RPGC, Independent Mercenary (Current Status: Not taking any jobs), currently residing on Earth, either at RPGC or in one of it’s houses around the world.

Personality: Pink lives to do things. All things, any things. Like an eternal child always searching for fun and entertainment and full of curiosity, compiled with an adult’s ability for patience and savouring the moment. It has no fear for anything that could happen to itself, however it is very protective and worrying about friends, as they tend to be much more fragile and mortal than it is. Will tend to face situations head on, though it does have the ability to distinguish when a problem can be solved in this matter, and when it takes a more subtle approach. A shame it isn’t better at executing that subtle approach. Having no real cultural or historic background of it’s own that it has not made itself, it has become a hobby of pink’s to learn about other cultures, and languages, and the histories behind it all, which is something to do to pass away the years. This can lead to some surprising knowledge at times, though pink would hate having to be the brains of an operation, and wouldn’t know exactly how to apply that knowledge. Also, rather lost when it comes to advancement, prefering the simplicity of older days long past. Only minorly good at figuring out technology and usually with no drive to do so, though it did pick up video games surprisingly enough and enjoys them often. Has a fierce temper to anybody who is foolish enough to genderize it more than once, and gets slightly space-sick aboard any spacecraft. Avoids all other forms of magical travel then its portals.

Appearance: Pink is a nongender being of an undeterminable age with two forms. The prefered and more often used form is that of a humanoid with pink hair that reaches halfway down it’s back. Pink stands roughly 6 feet tall and is rather androgynous in looks. Previously never seen without it’s armor or sword, it has now chosen to wear earth fashions in it’s own style, though they might only match the correct time period half the time. In general though it has become fond of wearing black pants, a white shirt and a long black coat. The reasonn of the change of attire may have to do with it’s reluctance to do any mercenary work of late. It’s second form is almost identical to that of a race called a lugia in some worlds, a somewhat draconic creature with a long sleek body with spines protruding from the back, and long arms that serve a prupose of wings. The only differences is that pink is noticeably rather bigger than any average lugia, and is in a bright pink shade.

Powers: Human form: Pink is essentially a minor master of black magic (attack, status and delibitating effects), white magic (curative, enhancing stuff), and most weapons and decent enough unarmed and grappling. Faced with a true grand master of an art, pink would be unable to compete in that art alone. However, by being rather good in everything, pink is often able to hold it’s own quite well. It is immune to anykind of poison (great for drinking) and possesses a strength and agility that surpasses normal humans, but not dramatically so, and through it’s bond with the void is never truly cut-off from it’s magic and abilities in other worlds, only handicapped and made more difficult to use. It also has a most amazing durability, able to fire off spells in rapid succesion through minimal incantation or preperation with little fatigue, and having an inhuman regeneration of wounds and limbs, often taking less than a minute. That’s not to say pink’s body can’t be destroyed or killed, though in those cases the remaining body matter is recovered into the Void and the regeneration takes place in the Void, and often takes days, if not longer, depending on the damage, after which it’s soul is then rejoined to the body. These ‘deaths’ do come at the price of emotional damage, as well as varying mental confusion and memory loss. To prevent the pain of injury and the occurence of ‘death’ pink possesses some powerful enchanted armor and equipment, never leaving for battle without it’s custom made armor, made of near unbreakable alloy’s of the finest metals on this side of the multiverse and with enough magic resisting enchantments to make a skilled mage blush, and it’s cloak, something of strong elemental resistence that pink says enhances reflexes, though no one has ever noticed the difference when pink has gone without it. Pink’s weapons are all more or less mundane though, if still well-crafted, whatever it’s currently picked up. Lastly, Pink is able to jump around the multiverse with relative ease and accuracy through use of it’s unique portals, and able to change into lugia form.
Lugia form: Unable to use weapons, armor and magic, for some reason magic never works right as a lugia, Pink is nevertheless stronger and more primal in this form. However regeneration is much slower, taking hours as opposed to minutes, though the pay off is a speed and strength and raw power that is rather entertaining to say the least. Apart from obvious strength inherent in a giant magical beast, pink can fly much faster than might be expected, and form forcefields around it as well as fire beams of raw destructive energy. The scales are very resistent as well, but not quite like it’s armor. Rarely used unless circumstances demand it. Also able to transform back to human form.

Background: Pink was once…well…probably a person. That part is all sort of hazy. In any event, pink became the binding pillar to an intelligent realm of magic known to pink as the Void, though of course there are many voids, just no one likes admitting that. Essentially a realm that started to recieve little trickles of different kinds of magic all throughout the multiverse, this collection of magic in nothingness fused to become something of possible intelligence. In any event, it realized that it was highly unstable and required something to create as a pillar. And so that pillar was pink’s soul. Since then, pink has essentially lived an ageless existence, doing what it wants more or less, living on one world, then the next, and perhaps spending some time in the void resting only to find a thousand years have passed on the outside. When it met other people who could hop realities and world’s like it could, it became rather interested, and was such lead to RPGC. Over the years it has been both a nuisance to the organization by being a complete rogue, and yet has also befriended some members and protected them. In the last year Pink chose to lay down it’s sword and try out the quiet life a bit more, and now has a couple houses over the world, of which it’s most often living at a canadian residence near RPGC, a place in tokyo, and one in England, though it has a handful of others. It’s rather rich from it’s long years of well rewarding work, and an insistence to be paid in precious stones and metals has allowed that wealth to be transferable to most worlds.

Plot: Mostly, pink is reading, and playing video games, and hanging around at rpgc drinking, if not drinking at normal bars and causing mischief there. Has actually started trying to find humans with magical potential as a small pasttime and teach them a thing or two and send them into other worlds. Still occasionally ventures out for a spell of adventure, but nothing really major of late. Desires to play this .hack game that people keep raving about, but has already gone through 3 pcs in the attempt of doing so (Boot up doesn’t mean give it a swift kick?) and is determined to get someone to help it out. Closer friends may note that pink seems to be actually be rather ansy about this new quiet lifestyle, and may do something rash about it, like instigating some trouble or suddenly disappearing on a dangerous adventure with someone(so, pretty much can either be a semi-antagonist and instigater possibly, or a tag-along. feel free to pm bout anything). Still only unofficial RPGC aquantence and it currently has no reason to change that. (Oy, hope that suffices for a plot thing)

Good writings Wil.

Wheee, all the Usual Suspects are here! Well, except Weiila and Hunter, but I’ve already sent them Emails in case they haven’t noticed this yet. We even have a few new faces, and even Hades Joined! :0 I can’t wait to start writing, and to (hopefully) fulfill all your expectations. At the very least, I don’t have all the personal commitments I had last year now, so I don’t have to worry about the stress! (I will try to make the story shorter this year, however- I love long epics, but they do tend to meander.)

The story starts no later than Monday. I’m giving a break to those who still haven’t figured out what their plots are going to be, but be aware that without them I cannot use your characters. So, hurry up!!

Also remember that if you want to join, you can do so even after the story has started. But, the sooner the better!

Does this mean that my plot being tied with Percival’s is unacceptable?

Shalc: No, it is OK- though it means your character will just be a tagalong. If that’s all you want, however, it’s OK. Note you still have time to update it if you want a little more development or something. :slight_smile:

What about mine? Was I too vague, or did I just sign up a little late??

Hmmmm …

Identity: Yar Kramer, tends to hang around RPGC mostly, and not entirely affiliated with any one group, but he likes to at least get to know others. Job class: Esper.

Personality: He’s a charismatic, easygoing wiseguy with very little respect for authority. If he’s in a situation where there’d be a conflict between those traits, go with “charismatic/easygoing” first, then “wiseguy”, then the “lack of respect” thing. However, he isn’t stupid; he knows when to at least affect respect for authority (he’s perfectly polite to police officers when he’s stopped, for instance). He dislikes drama to the point of interfering with peoples’ dramatic entrances (“MISSSter Kramer … we meet at last.” Yar: “Oh, hi, what’s up?”) … though he isn’t necessarily averse to making a dramatic entrance of his own. He tends to meet verbal drama with utter snark, though he’ll be sympathetic to people with genuine problems.

He’s definitely a good guy. While he does have a cynical streak a mile wide, he thinks that people who need help should be helped – and follows Zidane’s principle that “You don’t need a reason to help people.” He’s sort of like “the main character who forms a close circle of friends but whom everyone can rely on if they need it.” When speaking in public, or at least communicating with someone publicly, he tends to do so in the most amusing way possible whilst still retaining accuracy – usually (if it’s a conflict) by allowing the other party to trip themselves up. (An example of this kind of thing is in Jingo by Terry Pratchett, in which Sam Vimes screws with a fish merchant who’s claiming that the Klatchians stole “silks” from his boats, and then claims his ship has set sail under his first mate – who is currently in the Watch’s jail cells for being Naughtyily Drunk.)

He likes recognition for help, and visbility in general. If he can help, he will. If he can’t, well, he’ll at least try to be a visible presence there, to give the impression that he was involved, though he’ll back off if there are concerns that he might do more harm than good.

Speaking of backing off, he knows when he’s outclassed by a stronger opponent, and will readily flee to fight another day (and/or level up a bit longer, especially if the save point includes free HP/MP healing or he has Tents to spare).

He also has an occasional propensity for making atrocious puns, and knows this.

If he has one prejudice, it’s against prejudice. He absolutely cannot stand seeing injustice based on stereotypes, and is likely to become angry really quickly. Other things that make him really angry are when one group or individual attacks another group or individual who is unable to defend themselves.

He also doesn’t like killing people. He really doesn’t like killing people. His definition of “people” is broad, too – it includes sufficiently advanced androids, some demons, etc. Basically, anything that could have a meaningful speaking part if he wanted to have a conversation with them and met them outside of combat. He can, but he is absolutely serious about it, makes no wisecracks about it, and does it as quickly as possible with as few words as possible for the least amount of fear and suffering. Then he gets slightly depressed for a bit. He NEVER kills anyone unless he is 100% sure that the only solution is to kill them.

In short, try a twenty-year-old version of Samuel Vimes, with an actual sense of humor.

Except for the fact that he’s also one hell of a showoff. He sometimes plays around with his powers just for the hell of it, or does ridiculous stunts that would be extremely dangerous to most people simply because he knows he can use his powers to survive them. One example of general showoffery might be waking up in a hospital after getting taken there unconscious, then pretending to still be asleep and using his powers to determine everything he needs to know about everyone around him before they realize he’s awakened. Or saying “Pleased to meet you, Mister …” and quickly reading their name as it rises to their surface thoughts, then saying “… Anderson,” before they can react.

Appearance: A Caucasian human male around twenty-one years old, with black anime-spiky hair. He wears a pair of blue jeans and a black shirt (or T-shirt depending on the season), and a bright red jacket that seems to glow. It doesn’t actually do so, but if someone happened to look in his direction while he was in pitch blackness, the word “red” might cross their mind for no apparent reason.

When about to do something particularly dramatic, or at least badass, he may put on a pair of dark glasses.

Powers: Start with “generic psychic abilities” – telekinesis, telepathy, a “spider sense” that lets him know if he’s in danger and the general direction it’s coming from; he absolutely refuses to read someone’s mind against their will, however, and also doesn’t read the future, because (a) this ability is so unreliable, and (b) he’s seen Minority Report and doesn’t want to go off doing the heroic equivalent of arresting people for a future murder. He can, however, use a “bullet-time” ability, similar to Focus in the Matrix games, which allows him to dodge bullets for, say, ten subjective seconds. He finds it much more effective to use his danger sense to avoid being in the path of the bullets before the gun is fired, though. He can also use basic Final Fantasy spells (Fire, Ice, Thunder, Cure), via Materia.

A note on mind-reading: he considers emotions to be fair game, mostly because emotions are practically visible when he looks at someone’s face, and it’s hard not to read them. Especially if they’re extremely intense emotions; it’s the psychic equivalent of shouting.

He has a knack for getting people to pay attention to him, and listen to him. It would be wrong to say that he knows a bit of psychology; try “headology”. He knows how people work, and can carry an audience. He’s a stickler for detail when he wants to be, and if someone recounts an event to him, he might find himself starting to poke holes in the details, figure out the bits that don’t add up.

His primary weapon, apart from his psychic powers, is a Candleblade, called “Elegant WEAPON” – basically a lightsaber or beamsaber, but the core is black instead of white; it generally looks like an elongated candle flame. It has two Materia slots, and he rotates around which ones he wants to use, generally trying to complement whoever he’s working with.

He knows Kung Fu. If you want, he’ll show you. His primary melee combat capabilities (against nonhuman opponents, anyway) is with his sword, however. His preferred form of combat is fighting-game style instead of RPG style. Overall, when not using overwhelming power, his preferred method of combat is through speed. He can also use guns, when both range and speed are required (i.e. he isn’t close enough to use his sword, but needs to work too quickly to cast a spell).

Background: He used his powers to be a sort of plainclothes-superhero in his hometown, assisting the local law enforcement when monsters or villains attacked, but he got tired of sitting still in one place and just up and left one day, after arranging for someone else to cover for him. This was about five years ago; it led him to RPGC, which was bigger and more interesting than his hometown, so he pretty much decided to stay.

Plot: Recently, he met Everard, a business-suit-clad young man who resembled Itsuki Koizumi in both looks and personality, and demonstrated that if Yar’s a level 3 psychic, Everard’s level 60. He made vague allusions to an organization of Espers, and indicated that if Yar joined, he could develop his powers WAY more than they were currently. Everard has all Yar’s psychic powers, multiplied in strength or usefulness by a thousand, and could throw around Dark-elemental blasts besides. He demonstrated these when a group of demons attacked – and it wasn’t clear whether it was Everard or Yar they were after. So now, Yar’s going to try to find out about the Esper Organization, and the demons who attacked them, and whether or not the Esper Organization is actually morally superior to the demons. (I’ve got a couple other, more spoilerrific ideas, Wil – PM me if you’re interested.)

Apart from that, Yar’s probably going to try to get involved with at least three other peoples’ storylines (see above, on getting involved). In fact, that might be a good way to introduce him to the story. He’ll also want to level up his Materia, and get more of it, as well as upgreading to Candleblades with more Materia slots (i.e. usual RPG stuff). Apart from this, there will be no overt references specifically to Final Fantasy 7. Maybe subversions, like using a Life spell to revive someone who got killed in a “cutscene.” Or some kind of motorcycle chase scene.

Hope I’m not too late to fit into your initial plans Wil. The real world of
work has kept be from this place that I love so much :).

Identity: Xero (formally Bahamut Xero, as “Bahamut” is the dragon word for
“king”). He is the ruler of all dragonkind and resides in his kingdom, but
more often than not he spends his time at RPGC and leaves the politics to
his advisors. He is closest to GG and PC, trying unsuccesfully to keep
them out of trouble and has a friendly rivalry with Val.

Personality: When in public he maintains a formal tone (not as formal as
Perc though), but when with friends or even in the heat of battle he cracks
jokes and makes fun of the situation and generally keeps an optimistic
approach to things. However, if his comrades are in trouble, or you make
him mad, Xero will make sure the offender is dealt with harshly.

Appearance: Xero is a green dragon with yellow eyes that glow when he gets
mad, only about 8 feet tall that wears a navy blue robe and crown on his
head.

Powers: Xero is a master of magic after studying thoughout his life. His
kingdom houses the largest library in the world. He can use Black and Time
magic with ease, but while able to cast weak White magic, it would drain
him terribly to do so. He carries elixers on his person to cope with the
weakness. He also carries a golden rod with a dragon’s head on the tip
that amplifies his magic power and glows when casting spells. He also has
the innate skills of a dragon such as the ability to fly and scales that
are as tough as steel armor.

Background: I kinda already touched on this but to further explain…Xero’s
kingdom was attacked long ago by enemies either unkown to Xero or ones he’d
rather not discuss, nobody’s quite sure. His parents were killed in the
battle to defend his homeland but the attackers were defeated. Since he
became Bahamut after his father, his kingdom has been peaceful and Xero has
devoted his time to studying magic, refining his skills in the case of
another attack.

Plot: While never a high ranking member of RPG, Xero has spent the majority
of his time there lending aid in any way possible. Since his home has been
safe for so long, he’s taken refuge at RPGC, treating it like a second home
and therefore part of his kingdom in his mind. As mentioned before often
tags along with GG and PC, and tries to get them out of the trouble they
are always bringing him into.

No, your plot is OK, Magma. It isn’t like the plotlines have to be very complicated at all; but I need at least something, and some people still haven’t written anything in their plot sections. C’mon, folks!

Oh, and anyone can join at any time- except after the ending, of course. :stuck_out_tongue: But the later they do, the harder it is to give them a meaningful part.

Woo, another opportunity to get off my lazy butt and try to write something!

Expect something soon, hopefully >_>

Because Wil said he would cry and cry and cry if I didn’t join, let’s have a go at this :kissy: Haven’t written these in a while, lesse how it went.

<b>Identity:</b> Weiila, jaded watcher of good writing.

<b>Personality:</b> Once loving and caring about any and all, she still retains a nurturing side but, due to a battle mishap, is less generous in showering any and all with love and understanding.
Now it’s more like “Okay, okay, I’ll patch you up since you’re giving me that puppy eye look. Let me just find my fingers first. Kekekeke…”
Flirting and lewd comments will now be answered with a swift kick to the speaker’s face.

<b>Appearance:</b> The red dress she’s always worn is still the same, maybe a little torn and dusty at the edges. Same with her hair. The biggest change since old incarnations is the now leathery, brown instead of feathery pure white wings.

<b>Powers:</b> She still retains her healing powers, but experiments with great interest with throwing fireballs and lightning all over the place, lately.

<b>Background:</b> After one too many clashes with bad grammar, Mary Sues, inane plots and anatomically incorrect… romance stories, the angel-like lady finally lost her patience and temper at a crowd of younglings claiming that correcting their atrocious grammar “hampered their creativity”. No records remain of what happened next, but Weiila came out of it with a new set of wings and a pretty nutty, but relieved, glint in her eye.

She settled quite comfortably in the more snarky, but seriously more straightforwards way of dealing with life, peppering long held-back sarcasm and harsher criticism upon her subjects where she had before been afraid to “hurt their precious, precious little darling hearts”.

However, she’s not really evil, just more jaded than before. It’s not at all impossible to make her care - it’s just that if you hurt yourself when stumbling on your sword, she’ll probably tell you to get glasses - instead of just cooing and comforting you - while she’s healing you.

<b>Plot:</b> “If there’s target practice, I may tag along for a spot.”

Hmm, something seems different from the way I usually write these things. Oh well. :mwahaha:

No, I’m not bitter. This is just waaay more fun XD

Wil, did you receive the email that I sent to you a few days ago with further plot details regarding my character? I did receive an error message stating that the email did not reach your inbox, but that has always happened whenever I have sent you anything. If you have not received the email, I shall send you a private message.

k, I’ve just added an extra bit about being a showoff, and mindreading with respect to emotions. I’ve, uh, also sent a PM. :smiley:

:biggrin: Wheee Weiila Joined!! :dancer: Weiila is not only one of the nicest persons ever in RPGC, but a hard-working and helpful human being, who has earned my respect (and others’) for years. She’s been letting the Real World wear her down in recent times, but hopefully this will cheer her up a little. :slight_smile:

Percival: Yes, I received your Email. I was about to respond today (I was slightly busy before) but I’ll do so here instead. Your ideas are excellent, as usual, and I’ll use as much of them as might fit into this multi-character story. One of my biggest disappointments of not finishing last year’s story was that I never got to your part. I suppose I can tell what I had planned now, anyway:

As you remember, the mysterious events in that story were caused by a figure calling himself “Father Luke.” This was nobody less than LOKI, seeking revenge for his previous defeat in our Second RPGC Saga. He had transported his son, Ken (GenericAngstyPoster), to Jotunheim to test his worthiness, but (in the part I never got to) GAP would find himself overwhelmed by evil Trolls. Just when all seemed lost, a figure that struck terror in the monster’s hearts would appear and slay them; just when it would seem that he would cut down GAP too, it would be revealed to be Percival, who had wandered into that land in pursuit of the marauding giants. The two would then join forces to escape and face the villain. I hope that plotline would have been of your and GAP’s appreciation.

Yar: Yes, I got your PM too, I just responded to it. So many great ideas, so little room! Once again folks, the story starts on Monday Night. So those of you still without any plotlines, HURRY UP!!

Now I really am disappointed that last year’s story never got finished. That part sounded really cool, Wil. And would have loved to see what else Loki had up his sleave.

Oh well, life goes on. And I am sure this one will be just as good, if not better.

Yes, it is a pity that you did not have a chance to finish last year’s saga; I should certainly have enjoyed seeing that battle with the trolls, as well as the rest of Loki’s plot and the conclusion with Ken and his girlfriend. Actually, I am curious about how all of the plot would have ended…

Nevertheless, I am glad that what I have sent you may be of use this year; I look forward to reading whatever you will write.