Now now, is battles that require you to actually think, instead of just holding A really a flaw?
FF1 was never hard, people. It didn’t require extensive levelling, the game can easily be beaten at around level 25. It didn’t require hours of moneymaking each time you reached a new town either, jusy buy what you can afford, leave the other things for later. An armor that ups your defense by 2 isn’t required for the next dungeon.
What it did require, however, was to know your enemies. Fighting a bunch of poisonous snakes is a bad idea, as they don’t give you enough experience and gold, and most of your party will end up poisoned, which is simply not worth it. Sure, you wouldn’t know these enemies can poison the first time you meet them, but the next time, you’ll know what you’re up against, and run away. Same with monsters that can stun (extremely annoying), petrify (eep) and instantly kill characters (argh). Learn what the different monsters do, and run from stuff that are too much trouble. (and of course, also remember to spread out your attack, and have a decent idea of how much HP a monster has, so you know how many hits it takes to kill it) That is the entire secret of FF1. It’s not a hard game.
I still have my FFI-II Famicom cart and the Origins remake, both being great games. I actually did purchase DoS, but quickly sold it. I’ve never played a more disappoiting remake in my life. Ew
F2 is an awesome game as well. Just like FF1, this one also requires you to use your head a bit more than your regular RPG, and is hated by an even greater amount of people, most of which don’t know how to play the game.
(The secret to FF2? Wear light armor. That’s it. Light armor will give you great agility, which, due to the way the game calculates damage, is what really does the trick in battles. Oh, and most magic sucks. Apart from some enemies who can only be harmed by magic, you only really need Cure and Life (and maybe Esuna).