Paper Mario review.

Grrr. So a few days ago, I had meant to FINALLY start Vandal Hearts 2. But the day I was going to start it, my girlfriend needed to use my computer for a few hours. I started playing Paper Mario to pass the time, and as it happens, everyone I was gonna hang out with bailed on me, and all other plans I tried to make fell through, so I played Paper Mario for an unhealthy amount of time. So, I thought “Hmm, why not just finish it?” And I did.

But, Vandal Hearts 2 is next. For reals this time. But here’s a review on Paper Mario.


I have a confession to make: I am not the hugest fan of Super Mario RPG. Don’t get me wrong, I don’t dislike the game by any stretch; it had an excellent aesthetic, a neat concept for combat, and was altogether a really excellent game for a younger crowd. I do remember enjoying immensely when I first played it. However, if you didn’t play it when you were young, I don’t personally see the draw to it that other people do.

On the other hand, we have the Paper Mario series, which does a lot more to make an experience that’s truly memorable. It also has a unique aesthetic, while taking the combat of SMRPG to new heights. On top of that, the story and dialogue, while not epic or anything, is at least fun, humourous, and entertaining even if you’re an adult.

The story premise is even pretty minimal: as usual, Bowser kidnaps Princess Peach, but this time, he has stolen an artifact called the Star Rod which makes him invincible. Thus, Mario has to go find the seven star spirits which, with their powers together, can help Mario fight against the power of the Star Rod and save the princess.

The first thing you’ll notice about Paper Mario is the graphical style; it’s done entirely in 3D, however the character models are paper thin, with the flat sides displaying 2D drawings on them. The result is that all the characters look like paper cut-outs. It works out really well, because the first consoles to to full 3D games - Nintendo 64 included - were not capable of making very attractive character models in 3D. 2D sprites (or rather, the guise of 2D sprites) juxtaposed on 3D environments created many of the most visually breathtaking games of that era, in my opinion.

Obviously, the paper graphics look a little funny, and it’s even hammed up a little bit (try staying at an inn and see how Mario hops into bed). This sets the tone for the entire game, which sort of pokes fun at itself and generally doesn’t take itself too seriously. This is the main reason why Paper Mario is easier for me to enjoy as I grow older than Super Mario RPG, which had a story that was hardly more remarkable, yet at the same time regarded itself with such importance.

Otherwise, though, Paper Mario is an excellent game, and I certainly wish more developers would follow it’s lead. You will send Mario through 3D environments with enemies littered throughout. You can jump and swing a hammer on the field to cross gaps or break obstructions, but you can also use them to hit enemies that approach you. Making any contact with them starts a battle; if you hit them, you get the first strike, and if they hit you, they will get the first strike.

At a glance, combat seems pretty threadbare; there are experience points and levels, but hardly any stats whatsoever - HP, MP (called Flower Points, of FP), and Badge Points (BP). In fact, when you level up, you can only increase one of your three stats, and that’s it. Badges are the only type of equipment in the game, and they allow you to raise attack, defense, and grant special attacks which use FP. Any badge you find requires a certain number of BP to be equipped, and you can equip as many badges as your max BP allows. Attacks at the start of the game deal an underwhelming 1 point of damage, and the only way to increase your damage is to find Badges or special key items that increase the strength of Mario’s Jump and Hammer attacks.

Lastly, Mario can take one companion into battle. Mario’s friends don’t have any stats, and usually are not targetted in combat. There are rare enemy attacks that are aimed at your friends, which will render them unable to act for the amount of turns equal to the damage dealt. Keep in mind, though, that attack damage is shown in very low numbers - I’ve never had a companion incapacitated for longer than three turns. Mario’s friends level up by finding special powerup blocks, which increase their damage, in addition to giving them a new ability.

Though the combat sounds like it’s lacking in complexity, it’s successful because it really forces you to strategize. Each different type of attack you do has a different little mini-game that allows you to deal extra damage with it. For example, if you perform a jump attack with Mario, you can press ‘A’ at a certain time to make him do a second jump, doubling the damage. There are different ones for almost every attack that Mario and his companions have. Learning to perform these skillfully is key, since they tend to make a significant difference in the overall damage you inflict in combat. Just as well, you are able to press a button at a certain time to reduce damage from enemy’s attacks, which is equally important, as HP is pretty scarce for a while.

Your many different characters have different types of attacks, and they shine at different times. Certain enemies some enemies will actually harm you for attempting certain types of attacks. So, for example, you can’t use Goombario, who only uses jump attacks, against an enemy with spikes on their head. Enemies who are on fire need to be attacked with long-range moves. Enemies you carry their weapons in front can’t be approached from the ground. These are all things to consider when fighting enemies in battle.

Since the leveling system only allows you to level up one of three attributes, you’re forced to decide what you value in a character. Choosing more HP will let take more hits, but your attack options will be limited. More FP will allow your friends to use their special attacks more often, but you won’t have many to use yourself without BP. Choosing more BP will give you a ton of offensive and defensive options, but you’ll lack survivability. The only real trouble with this is that, if you are really good, emphasing BP in your character build will easily be the best option.

Perhaps the way I talk about the game sounds kind of like an instruction manual, but think about all these things I’ve mentioned; how many RPGs have combat that really forces you to (and rewards you for) be aware of what’s happening at all times, instead of just the attack button? Sure, you could say that SMRPG did that to an extent, but the rewards for doing the timed hits and timed blocks was not as significant, and you couldn’t even perform a timed hit/block with or against certain attacks.

How many RPGs have you played with a leveling system that forces you to think hard about how you want to build your character? Sure, there are games which allow you to customize your character in specific ways as you level up. In those games, however, you’re still leveling up other stats simultaneously, and a few games like that even allow you to redistribute the points you spend if you dislike your current build. Paper Mario forces you to always think about what you need, because if you make a rash decision, it could be quite a while before you level up again.

This is the brilliance of Paper Mario’s gameplay. It’s fast, engaging, varied, and rewards you for making smart decisions - something that is ironically missing from most games in the RPG genre. It wouldn’t be until the second Paper Mario game that the humourous element of the game would be in full swing, but the entire package is more than enough to entertain someone for its relatively short length (about 20 hours).

The Sony Playstation had Final Fantasy 7, and the Sega Saturn had Panzer Dragoon Saga. Both were excellent examples of storytelling in the genre, and were innovative in the gameplay department - particularly PDS. What did the Nintendo 64 have? It had Paper Mario: a fine example of what you can do with the RPG genre if you throw out all the tiresome tropes and try to do something original for a change. It’s easily the Nintendo 64’s most brilliant RPG, and one of the most brilliant RPGs of its console generation, not to mention a strong start for an excellent RPG series.

Never played that one. I played the Gamecube game, and I didn’t hate it… I just didn’t like it whole lot. I thought the gameplay was repetitive, and it tried way to hard to be funny. It was just a chore. Super Paper Mario was fun. I think because of the visual tricks it employed.

I think Super Paper Mario was the weakest of the series, but I think it was because I was expecting it to be like the first two. Honestly, if you weren’t impressed by the Gamecube version, you probably won’t like the N64 one too much. The Gamecube one improves upon it in virtually every respect - the graphics are nicer, the game is faster (though probably twice as long), the music is better, combat is improved, and the dialogue is much, much funnier. Although, since you found that to be obnoxious, the funny factor is a lot less prevalent, so that might be more suited to your tastes.

I would have also liked SPM better if it weren’t mind-numbingly easy. The irony of all my praise for Paper Mario and Thousand-Year Doors’ combat strategy is that it all goes out the window in SPM. Still, it was definitely good. I’m gonna have to go through the Gamecube version again whenever I have the time. I’ve wanted to give it a second playthrough for a long time, but it took me 40+ hours to beat it the first time, and I just try not to play RPGs that are so long more than once these days…gives me more time to play other games.

It was good enough for me to hunt down a copy of the game (a boxed copy even). Its been ages since I’ve played it though.

Plus Thousand Year Door is probably one of the few GameCube games on my to get list left to get.

SG, have you played any of the Shadow Hearts games? They’re definately different from Paper Mario games, but they share some of the qualities that made Paper Mario good. The second one especially is superb in practically every category.

I actually have played all the Shadow Hearts (well, sort of. Koudelka is considered a part of that series, and I haven’t played it just yet). The first Shadow Hearts is one of my favorite RPGs. I hated SH2 - the combat was fine, but it removed the really dark element of the game that I liked, and the story was verrrrrrry convoluted, something which is even poked fun at by the characters themselves. SH3 was okay, but I’m really glad they stopped making games after that. I’ve actually reviewed Shadow Hearts 2 and 3 - they’re some of the first games I ever wrote reviews for. I’ve still never written one for the original Shadow Hearts - I ought to, since I really liked that game.

Heh, someplace else we yet again have to differ. I thought the first Shadow Hearts was absolutely awful, while SH2 is one of my favorite games. To each their own. :sunglasses:

Are you sure you’re not getting 2 and 3 mixed up? While 2 was not as dark as 1 it was still pretty dark especially compared to most other rpgs. 3 definately threw the dark aspect out the window though.

I’m not too surprised, though - Shadow Hearts 1 is seriously gross, so if you’re not into that, it can be really blegh. It was also a little rough around the edges. Still, I think SH2 kind of went nowhere and retconned just about everything cool about the first game’s story… OH DANG ALBERT SIMON WAS REALLY GOOD ALL ALONG!?!? OMG ugh. And to top it off, it had one of the most despicable endings I’ve ever seen in a game…doesn’t even matter if it was the good or bad ending.

And yeah, Mr. Dude. SH3 was def not dark at all, but SH2 wasn’t really either. I mean, I guess it was literally dark, like the atmosphere was comprised of mostly dark colors…but like, SH1 was really grotesque and evil; I loved how most of the dungeons portrayed peoples’ descent into becoming evil and deranged from their pursuits into forbidden knowledge and stuff like that. SH2 was just dark-looking - not really dark in tone.

SH2 is a big spoiler to the first game’s story then? Good to know as I had been thinking of playing the second one sometime.

I would still go ahead and play SH2 if you can’t find SH1. SH2 is a wonderful game and it would be a pity to not play it.

My Super Paper Mario game has a problem, it stops the fan in my Wii console completely so I am afraid to keep it on with that game because it might overheat.
What do I do? Send the game in or the console? I have another problem with installing Paper Mario game. When i try to install this game then it display an
error “File doesn’t found”. Help me to solve this problem.

Sure thing.