New Lufia game in the works

http://www.joystiq.com/2009/11/12/square-enix-announces-new-lufia-game-platforms-unknown/

Somehow,it happened,it really happened a new Lufia game is coming,please I beg you please be as good as Lufia 2 at least in the music department.

Expectations currently below sea level, it’s the best I can manage after Lufia 3 and 4. I’ll be happy if it turns out good and the fact that they’ve got the Fortress of Doom team may do some good, provided those assholes remember that we do not love random encounters as much as them and that they do not need to feel like sharing that love with us every four fucking steps.

let me get this lufia 3 was the one for the game boy color right?,and lufia 4 the one for game boy advance,I played 4 and it was bad,but was 3 that bad?

Having the team from fortress of doom at least gives me some hope,It was good but would have been great if not for the random encounters.If the team can manage to follow the formula of the second one then we probably will have one great RPG regardless of plataform.

To me, the series ended with Lufia 2.

I’m willing to give this game a chance, provided it’s mroe like the first 2 and not like the portable ones. So color me cautiously optimistic.

Say, thanks for posting this. I was able to get it up as news on my own site, haha.

http://gamerlimit.com/2009/11/new-lufia-game-announced/

Anyways, the thing that strikes me funny is how they’re all like “Oh yeah! We got the original team!” But the original team worked on all of them but the last one. It’s not really a good indicator of quality and consistency to say “Yeah, the same people made the first three Lufia games” when the first and third one kind of sucked. Oh well.

I never really understood why there were so many Lufia games. The first one was a god-awful mess of already-outdated NES RPG tropes, with a horrendous plot and agony-inducing gameplay. The second game still sits as one of my all-time favorite RPGs, as well as one of the most-improved sequels in any media. The third was…meh. The fourth was somehow even worse than the first in every aspect except graphics. (And those don’t count, since it was on a more advanced system.)

So…another one to the ignore pile, I guess.

Lufia 1 was a DQ clone. Stop exaggerating, kids. Christ, go try Paladin’s Quest if you want to see true SNES horror.

Lufia 1 wasn;t great, but I’d hardly call it bad. I’m not sure how much of it is nostalgia, but I still enjoy going back to play it every so often. And really, the only thing I can hope for for this game is that it recaptures the essence of the puzzle aspect of Lufia 2. That would be a major step forward in making this game good.

The first Lufia was great if you cheated like I did and Game Genied your characters to max level. If you’re going to get in random encounters every three or four steps then at least they can be over quickly. I didn’t have the patience to play through the first one legit, I’m sad to say.

The second one though, yeah, it was really good. Part of me has always kind of hoped it would come out on the virtual console but with those little glitches and scrambled maps fixed (then I remember the current state of the VC and laugh at my foolishness). Despite its flaws it was a fun game.

Like Sin, to me the series ended at 2. If they’re going to do this right at all I hope they look harder at 2’s template than the other ones. I’ll keep my expectations low until we’re given actual info on the game itself.

AFAIRemember Lufia I had its fair share of random encounters. (edit:refresh the page, silly.)

All in all let’s say my expectations don’t match my hopes.

(PQ did have some character in its design)

Keep in mind that when they say “the original Lufia team” though, they’re not referring to just Lufia 1; the same team made the first three games, so it’s a really worthless statement for trying to figure out what the final product will be like, as all three games were completely different.

Lufia and the Fortress of Doom was my first RPG, and man, I love it to death. I have two big fat gripes: the random encounters and the random targeting. Even then, the battle targeting made no sense to me, what an epic fail. Lufia 2 was better, but I thought it had too many dumb puzzles.

Say, thanks for posting this. I was able to get it up as news on my own site, haha

Glad to be of service.

Lufia 2 is one of my favorite games of all times,one of the games where I belive they did everything close to perfect,good mix of battles and puzzles,Awesome music and great graphics.

Lufia 1 was fun,I would have liked it better if I had played it first.my only complain was the above average random encounters but nothing unmanagable.

That’s right. I had forgotten that SE absorbed Taito about a year ago.

Originally Posted by d Galloway
[i]I never really understood why there were so many Lufia games. The first one was a god-awful mess of already-outdated NES RPG tropes, with a horrendous plot and agony-inducing gameplay. The second game still sits as one of my all-time favorite RPGs, as well as one of the most-improved sequels in any media. The third was…meh. The fourth was somehow even worse than the first in every aspect except graphics. (And those don’t count, since it was on a more advanced system.)

So…another one to the ignore pile, I guess. [/i]

The thing about Lufia 1 is that it came out in 1991 as a first generation SuperNES game. It predates FFIV and its ATB, and it also had a nice twist (that since has become a trope but it was fairly well done at the time). Also the first was far better looking than 4 was.

Originally Posted by Mastermune
let me get this lufia 3 was the one for the game boy color right?,and lufia 4 the one for game boy advance,I played 4 and it was bad,but was 3 that bad?

Lufia 3 was indeed the GBC game that tried to do some inventive things, while merging two different RPG styles (Conventional and Rogue-like) and utterly fail at everything (kinda like Sword of Mana but not nearly as awful). I have never seen a game that actually gives you an active party as big as this game’s (up to 9 characters) nor have I seen such a massive party be as completely useless either (only three of them could act during any given turn and if the front row was wiped out it was Game Over and yes this game featured back and side attacks as well leaving you pretty fucked in early battles if that should ever happen).

Anyways, hopefully this game won’t be either complete nonsense like the 4th game or a completely buggy mess also like the 4th game or using horribly contrived versions of gameplay elements seen in other games again also like 4 (as well as 3).

Oh well. At the very least I can look forward to some really awesome music and story battles that are beatable given an absurd amount of effort on your end for actual rewards (though the rewards are questionable given the amount of power your characters need to get them in the first place).

Wrong. It was released in 1993, almost 1994 in America.

So, it was definitely falling behind the times by the time it was released.

Also, saying that something in a story was fairly well done at a time is sort of erroneous; just because video games were a relatively new medium did not mean that storytelling was a relatively new art.

Well even still, stories in video games was still an unpolished art at the time. Such polish as Final Fantasy 6 and Chrono Trigger wouldn’t be seen for two years, needless to say still in early development when Lufia 1 was released. These video game writers are essentially writing plays, and I’m willing to bet they are far cries from being playwrights. So, even though storytelling isn’t a new art, not everybody is good at it. There’s some mighty fine narration and character exchange as well as scripted scenes that played out very well (I’m thinking specifically about the kid who steals from you in Lorebena and you chase him outside). I know everybody knocks on it but I love the game. I’ve played it tons.

Oops. That’s definitely my bad.

Still, (plot spoilers) how many times have we seen both a main character and the love interest turn out to be a badguy in video games?

I still think that that’s condoning poor storytelling on the count of the video game medium being new. With that kind of logic, you can say “well it’s okay if everything before the greatest games was crappy.”

Even then, I’m not really saying there were no redeeming qualities to Lufia 1; you’re absolutely right that the character interaction was better than most games at the time. What really bothers me is that I think the entire game leads up to the plot twist, which wasn’t too well done if I remember correctly. It felt really abrupt, cos it lacked any decent foreshadowing.

Not to mention, I think it’s just cheap to base a plot around a twist; unless it’s a seriously amazing twist, you’re really basing its worth off of how well you can surprise a person with one detail in the narrative.

Well, I think it was fairly obvious that Lufia was the fourth Sinistral. But I thought the twist was her surviving the destruction of the floating island, but without a memory. I didn’t really see it so much as a twist. Several have referred to it as such, so I guess I’m in the minority. I guess you’re saying it’s a bad twist and I’m responding with it wasn’t a twist, thusly it was good. At least better. Failure at cheap tactics always degrade the material even further.

Anyway, I didn’t think the story was very poorly told, as I think the key to story telling is character interaction. Since we’ve established that’s pretty good then all that’s left is the plot. We all played 4 Lufias so I guess we think that’s alright too.