See, I don’t think you can include technical gameplay as part of the purpose, because, if you can, then why not include “technical gameplay in a realistic, 3-D environment” versus “technical gameplay within a strategic, 2-D playing field.”
Because, honestly, Tekken’s not very technical at all.
What genre, besides interactive fiction, gives no control of combat? It’s the combat that is, really, important. The level of control is much more “method” than “purpose” in my mind.
Yes, but the focus given to close combat versus varried and ranged combat, and frantic versus strategic gameplay, are defining traits of 3-D and 2-D fighters, respectively, and each is absent in the other genre.
Yes, but the difference between 3-D fighters and “Beat-em-up” games like Dynasty Warriors is smaller than the difference between Fighting Games and Turn-Based Strategy, yet Beat 'Em Up and Fighting are still different genres.
No, I simply disagree on what creates a genre. Genre is all in the method, whiel its overall, fundamental purpose is the same. Like I said, we are arguing on the semantics of our definitions here, and that is silly. However, also as I said, different genres may be easily compared with as much validity as any other opinion-based comparison.
No, you don’t run into any sort of a wall. Dracula does a much better job being a horror story. It has a huge advantage, sure, but it’s still true. I, Claudius isn’t frightening at all.
However, for a more “fair” comparison, you could simply compare which story is better. When I compared Fighting Games to RTS, I didn’t say which made betters fighting games, in my opinion, I said which made better games.
I’m not saying there’s anything wrong with categories, I’m saying there is something wrong with the idea that works of two different genres cannot be compared.
We, again, have different imagings of purpose and method, which are mere semantics.
Yes, but that person has preferences within a genre, as well. If I’m a martial-arts anime freak, and so are you, but you like the discussion of martial arts philosophy, but I only care about the fight scenes, our opinions are going to be completely different. No-matter how amazing the writing, I’m gonna hate it without kick-ass fight scenes. So, am I now only allowed to analyze things in the same genre, but also in the same style?
Give objective defitions of “well done” and “crap.” You’re operating on biased, opinion-based precedents, such as “developing characters is good,” most likely, which is still a matter of opinion. There are people who don’t give a fuck about that. Their opinion is just as valid as anyone else’s. Besides, where you might see last-minute development, I may look at it as a literary Joycean revelation, thus giving totally different opinions on the development.
But my point is that who does the better job is entirely subjective, too. You can logically back it up, of course, but the logic will almost always work its way back to your personal preferences. For instance, SG’s reasons on 2-D/3-D are entirely subjective, as well-thought out and argued as they are, if I want the features he lists in a 3-D fighter, but he doesn’t like, I’m going to side with 3-D figters, because that is what a like. The same is true in individual games; I like King of Fighters because many of the special attacks require joystick moves as though they were weight-shifts, which makes them intuitive for me, who thinks of how I would do it in a real match then tries to replicate that on a much more skilled level with a little guy on screen; because I find the characters much more visually and personally interesting than those in Street Fighter (although, this was better in the Alpha series); I find the more varied attack combinations (In that it doesn’t have, like, four characters with the exact same moves to different effects, and half the combinations to produce attacks are the same character to character). You get what I’m saying. If I recall, SG doesn’t like KoF too much, at all; he prefers Street Fighter. This is because, within a single genre, and even two very similar games in the genre, we still want different things.
And I did. If you look, the only difference I want out of the two works is the emotional connection I have to them.
Never seem Saikano. You want me to just PM GaoGaoGaiGar versus Excel Saga, reviewing only what the both genres share, or simply reviewing them as though they were one genre that contains what both genres do?
Again, not really. See the bit earlier on rushed, last minute versus epiphony in character development.
Look earlier in this thread; within Evangelion, a single series, you and I have a difference of opinion on high and low points, and probably overall quality, based on my love of madness-tinged rantings put on film, a love you do not share. There’s no objective answer to that. Within the scope of Joyce, people fight over what was his best novel, because their criteria for a good James Joyce novel is different. Objective analysis is totally impossible, unless you want things you can quantify; number of words, length of words, amount of alliteration, number of characters, et ceteras. Just rating based on these things would lead to a pretty terrible idea of the greatest novel ever.