No I’m not. The extensive simulation of one-on-one personal combat including technical gameplay is the exclusive purpose of fighters. Brawlers never aim for technique and any other genre either has the control of combat presented in a vastly different manner (RPG) or doesn’t have it at all. Maybe a few adventure games might come close, but the focus given to combat techniques in fighters is unmatched by any other genre, and predictably so, as this is precisely the genre’s defining element.
It’s not, you’re just going to the other edge and taking it too far now. Like you said, the difference IS bigger than between 2D and 3D fighters, and that alone makes all the difference in the world. Entertainment is the master intent in any form of… well, entertainment, but by that logic you might say that all video games, anime, novels, etc are the exact same thing as they all aim to entertain. You might as well eliminate the word “Genre” altogether.
The way one might go about creating a thriller horror story differs considerably from how one might conceive a comedy because from the very beginning, the intent (To cause fear/laughter) is different. Once again, it’s possible to compare whether 2D or 3D does a better job at being a fighter, but if you try to compare whether Dracula or I, Claudius does a better job at being a horror story, you hit a dead end as once of them had no intention of being a horror story in the first place.
There’s a middle ground brought by common sense. What you say is true, but the fact that for centuries there’s been such a thing “romance novels”, “horror stories”, “comedies” and the like is pretty good evidence that I’m not the only one who thought of getting a bunch of works, listing underlying differences and creating groups to categorize them by. If you are going to accept genres “exist” to begin with, it’s your responsibility to place yourself into that middle ground, or come up with an argument by which we should stop using genres altogether.
There is not a single game ever whose design was based on the purpose of defeating someone or something, No development team ever has the prompt “let’s create the best system by which to defeat [Boss]”. Like a fighter is meant to be an extensive simulation of personal combat, RTSs are meant to simulate strategic management of armies, and Graphic Adventures are meant to be extended puzzle games. You are confusing the purpose in design with the final stretch of a storyline. That, and even if you look at as little at the story itself, the argument still falls for every game whose story is not meant to be an epic, but based on character development, in which the boss is merely another element and the real focus is in your party’s interaction.
You have GOT to be kidding me. This is EXACTLY what Epic said in the first place. If a person does not like a genre to begin with, no matter how spectacularly the work itself is pulled off, it will still not have a good effect on that person, therefore trying to proclaim that one anime is the best anime ever, when anime is merely a medium in which there are diverse genres, is useless. Why are different genres not comparable? Look above at all the rest.
It IS possible to analyze something in an objective fashion, provided you are rational enough. I can recognize that some things I hate are actually pretty well done, and some things I like are total crap. Granted, it’s a loose rope to walk through and you need to be very centered. The analysis of the execution can be done rationally to an extent even if it’s rather fruitless, but the argument between genres is not who does the better job at one thing, but which aim in design is the best, and THAT is entirely reliant on subjective opinion.
That actually wasn’t meant to get an answer, as I realize simply sitting the genre itself is useless. It’s what was below that I wanted you to compare.
Then do it. C’mon. Try to compare the execution of those three animes by the same standards, without putting weight on how the differing purpose will alter the design from the beginning. Do it while ignoring the genre barrier.
Then pay attention to what’s being asked. Arac did the exact same thing before you, it is not the genre which I ask to be compared, but specific works within them. Purpose is subjective, execution is partially objective.
Competitive Gameplay is still a far too broad criteria, as you might as well throw FPS, racing games, sport games, etc in the same saddle. It’s not competing, it’s what you’re competing AT.
In fact, your argument is the perfect example of why this analysis doesn’t work: You prefer how fighters work over how RTS’ work, so you’ll like fighters best. Well, here’s a comeback: I don’t. How do you come up with an effective objective answer to that?