I would be excited about Metroid if it wasn’t for the fact that Tecmo is now Cockmo and that Itagaki is no longer the leader of Team Ninja. In fact, Itagaki took all of his group leaders with him when he left and created a new company. They will need to prove themselves, I have little faith that the new merged companies can produce quality.
At the very least they’re not doing another Metroid Prime: Hunters, in fact ‘Other M’ seems to be taking the focus away from the first-person-shooty-ness and more to … uh, third-person-shooty-ness, so that’s a step in the right direction. Or, it is to me, depends on your preference I guess.
I’ll remain hopeful, but cautious. But damn if that video didn’t psyche me up.
Originally Posted by 1up.com What’s the game about? Set between Super Metroid and Metroid Fusion, this action-tinted adventure for Wii promises to delve further into Samus’s story and her relationship with the late commander for whom she named Fusion’s AI, Adam Malkovich.
The highlights of this article is that R&D1 is holding the reins on this one (kinda) and that there’s a third mystery group also on board.
The plot thickens.
The one disappointing thing about this is the possible return of the dreaded Navigation Rooms.
Hrm. The fact that they specifically state that it would more resemble Metroid Fusion kind of breaks my heart a little. (Ok Samus, now go to Area 2 and find the Green Key for the Green Door) But I’ll keep an open mind about it and see how it develops.
Just as long as there are fewer barriers because some computer decided to lock a door on you.
I think it’s less its linearity and more the way in which the linearity is enforced.
Samus’ progress is not blocked so much by her abilities and the player’s skill in using them, but because the computer decided to shut off various areas and keeping you on rails because the story demands it. The event flags were so prevalent that the game was just unable to let you explore the other areas prematurely. I just prefer it when I can’t explore an area because I don’t have power bombs yet, not because the AI holding my hand is a dick.
Having to unlock colored doors also bugged me, since in earlier games her various weapons were used to unlock these doors, and those weapons had other uses besides opening doors. Here, the security rooms are just game lengtheners which add nothing more to Samus’ arsenal or equipment.
If Other M allows you to wander and look around the game world you have access to based on Samus’ skillset, and not due to Adam once again saying ‘you can’t go there because I say so’, then I’ll be fine with it. They can still keep the story linear, but Fusion was just too inflexible.