Blue deck, aptly titled âTwist 'n smashâ
<b>Lands</b>
<u>29</u> Islands (youâll see why I have so many)
<b>Sorceries</b>
<u>2</u> Touch of Brilliance
(Draw two cards.)
<u>2</u> Wash Out
(Return all permanents of the color of your choice to their ownersâ hands.)
<b>Creatures</b>
<u>1</u> Rishadan Brigand [3/2 Flying]
(When Rishadan Brigand comes into play, each opponent sacrifices a permanent unless he or she pays three mana of any type. Rishada Brigand may only block creatures with flying.)
<u>2</u> Coastal Drake [2/1 Flying]
(Pay 1 mana of any color and 1 blue manaReturn target Kavu to its ownerâs hand.)
<u>1</u> Armored Galleon [5/4]
(Canât attack unless opponent has an island in play.)
<u>1</u> Blockade Runner [2/2]
(Pay one blue mana: Blockade Runner is unblockable this turn.)
<u>1</u> Vigilant Drake [3/3 Flying]
(Pay 2 mana of any type and 1 blue mana: Untap Vigilant Drake.)
<u>1</u> Killer Whale [3/5]
(Pay one blue mana: Killer Whale gains flying until end of turn.)
<u>1</u> Leviathan [10/10 Trample]
(Comes into play tapped. Sacrifice two islands to untap Leviathan. Canât attack unless you sacrifice two islands.)
<u>1</u> Tidal Kraken [6/6 Unblockable]
<u>1</u> Saprazzan Outrigger [5/5]
(When it attacks or blocks, put it on top of its ownerâs library at the end of combat.)
<u>1</u> Giant Octopus [3/3]
<b>Enchantments</b>
<u>2</u> Dehydration [Enchant Creature]
(Enchanted creature doesnât untap during its controllerâs untap step.)
<u>2</u> Travalerâs Cloak [Enchant Creature]
When it comes into play, choose a land type, and it will have that landwalk. When it comes into play, draw a card.)
<u>1</u> Alexiâs Cloak [Enchant Creature]
(Play it as an instant. Enchanted creature canât be the target of spells or abilities.)
<b>Instants</b>
<u>1</u> Spell Blast
(Counter spell with total casting cost equal to X mana.)
<u>1</u> Shadow Rift
(Target creature gains shadow until end of turn. [Canât be attacked unless the blocking creature has shadow as well] Draw a card.)
<u>3</u> Exclude
(Counter target spell. Draw a card.)
<u>2</u> Opportunity
(Target player draws four cards.)
<u>1</u> Hydroblast
(Counter target red spell or destroy target red permanent.)
<u>1</u> Rushing River [KickerâSacrifice a land]
(Return target permanent to its ownerâs hand. If the kicker was paid, do it again.)
<u>2</u> Repulse
(Return target creature to its ownerâs hand. Draw a card.)
<u>1</u> Confound
(Counter target spell that targets one or more creatures. Draw a card.)
After the Dominarian storyline ended, I lost almost all interest in Magic. Iâll pick back up on it one day when Iâm filthy fucking rich and the gamecube becomes boring. slight sarcasm.
If the old storyline kicks back up, or some roots show up, then Iâm back in.
Other than that, those are some pretty damn sweet decks!
The only problem with Leviathan is the extra cost to untap and attack. Either you hit hard and run over your opponent or youâll run out of islands soon.
As for Clerics, they really need decent protection, and thatâs why Zealous Inquisitor and Battlefield Paramedic should be included in the mix. Doubtless One will probably eliminate the need for spells like Renwed Faith, making some room for something destructive. Also, since Clerics have a relatively low cost, which can be lowered thanks to Edgewalker, you can pour them all in and then cast Armageddon and leave your opponent without mana for a few turns. Then storm in with Doubtless One and Vile Deacon and itâs Game Over.
Also, Tribal Unity should be added to any green deck with a single creature type. Itâs not exactly Coat of Arms, but itâs the next best thing.
Also, try giving Fear to Cabal Executioner and youâll have a surefire way to wipe out a large portion of your opponentâs creatures. Leviathan? What Leviathan?!
And for added fun, try casting a powerful enhancement spell on Butcher Orgg⌠Mwahahahaha!
Originally posted by Manus Dei The only problem with Leviathan is the extra cost to untap and attack. Either you hit hard and run over your opponent or youâll run out of islands soon.
I play a type:extended zombie deck.
It might not be the most pwnzoring deck ever⌠But I like it, it has won most of the matches Iâve played so farâŚ
Mostly based on Soulless One, Noxious Ghoul, Patriarcâs Bidding and Buried Alive⌠Preferrably comboed
Another really nice card is Festering Goblin, and Zombie Cannibal is OKâŚ
Iâll get a cardlist of it soon.
BtwâŚ
Originally posted by Stevus <u>1</u> Scorching Lava [Kickerâ1 red mana.]
(Deal 2 damage to target creature or player. If kickerâs paid, that creature cannot be regenerated this turn, and if put into the graveyard, remove it from the game.)
Scorching Lava deals 1 damageâŚ
I suggest using Carbonize (Scourge) instead⌠It does 3 dam for 1R and removes from the game if it kill a creatureâŚ
A LOT betterâŚ
And the IoG + Donate combo is even nicer if you add a boomerang at the end of it
Itâs still very easy to mess up, but itâs a cool comboâŚ
Youâre right. Desintegrate or Carbonize would be better choices than Scorching Lava.
Also, try combining Donate with Wretched Anurid and then using something that will put an insane amount of 1/1 creature tokens in play.
Krosan Colossus may not have a regenerating ability, but itâs as strong as Devouring Strossos.
Now, a problem with the Invasion setâs Dragon Legends is the fact that theyâre 6/6 multicolored creatures. Akroma is also 6/6, but has haste, trample, first strike, protection from red and protection from black, and that makes things a bit difficult for Rith, Crosis, Darigaaz and Dromar. But a good backup startegy will bring her down. Just a matter of pumping Treva up a bit. Or you can just pull out Whip Silk and let a Krosan Colossus play with her a bit (OUCH!).
Travelerâs Cloak is a valuable addition to any sneak attack deck. Combining it with a card like Raven Guild Master will send your opponentâs library overboard.
I have DoA. Iâll never use it, but itâs fun to flash it around hear offers for it.
And reanimation decks would still be able to beat a Scalp deck since they tend to stuff them with 1 copy of each of the monstrous legends, so itâs unlikely that thereâll be two cards with the same name since reanimations can afford to keep a low mana count.
But if you want to see a real mill card, look at Brain Freeze.
Yea, combo that with Wirewood Channeler, another Elf, and Pemminâs Aura. Just Cunning Wish for a Cunning Wish 9476829692790760707650874260876402 times and then Brain Freeze.
Impressive. Iâve got to find out where I can get booster boxes around here. Just getting Jareth took me months and buying cards one by one is out of the question.