But after the game ends there’s almost NO reason to want to DO all that shit. You (well, I, anyway) WANTED to see what happened next in the plot-levels because of the awesome plot, voice-actors and humour (oh God the humour :D), so a small amount of levelling was okay. But for the ‘extras’ (i’m just grouping all non-plot levels into extras, 'kay?) it requires you to do large amounts of stuff before you even start to level into anything past 150. That’s what’s stopping me from bothering. It’s taken me long enough to gather even 50 Stat-guys, and I’m already bored of it. I still think it’s an awesome game, but the cracks start to appear after the main game ends, IMO.
You see, I don’t have that much time to spend into a fucking game.
I’ve always really really enjoyed leveling up in games, whether it’s necessary or not. I don’t really know why. The only reasons I can think of are that in FF7 your exp bar fills (Don’t ask me why, I just loved watching the little pink bar), FF8 and 9 because of the fun numbers (I’ve always liked watching numbers, like at gas stations when I was younger, I’d watch the price/gallons amounts go up), and FFX because I loved the sphere grid.
I get really bored with leveling. And finishing games. Ive finished three RPGs ever, only one wasnt an actionRPG
You’re got only 50 Staticians? You need to use higher level items. The ones I were using had at least 50 Staticians in them. So it only took like 6 trips through the Item World (x15 minutes per trip=1.5 hours) and you have a person with triple or more experience.
If Phantom Brave is anything like La Pucelle and Disgaea, the way you beat the game is stop using a lot of people. Take one to three people and make them incredibly strong.
I’m not too big of a fan of levelling. I always skim through walkthroughs of games I have been playing recently and notice that the person who made the walkthrough is usually at least four levels above me at the point of the game I am at. For example. DQ5, I am currently at the mountain village at level 23, with Bianca in level 12. I have acquired the Fire Ring from the volcano(I went in at level 21, and the walkthrough I skimmed through gave level 24 as the recommended level). I like to get through turn based RPGs on skill alone as opposed to leveling up for optimum performance. Levelling has it’s perks, but I don’t have the patience or the time to spend on levelling, or even looking for a lot of the most powerful equipment.
Unfortunately, I don’t have the same amount of skill in a platformer. If a jump looks tooo far, I’ll get nervous and fuck up. And play the same stage ten times before I beat it(at least in Mega Man) . But Platformers are still fun…it’s dinner time.
I like it when games make you level just for the sake of leveling. I think it is better when you get to multitask like in Breath of Fire when you constantly need to fight to get better weapons and armor.
I am an underleveller, my characters are always below the recommended level. I have particularly fond memories of Kingdom hearts, killing Sephiroth at around level 45-50. And then, for the hell of it, i levelled Sora to 100, quite easily.
I never level, unless absolutely neccesary. me sister, on the other hand, lijkes to level a bit too much. Sher’s one of those types who’d rather fight the Midgar Zolom in FFVII than catch a chocobo. And she does it so well.
Haha, exactly like me. Super monster I’m supposed to die against? Fuck that >.>; Get out of the way! :enguard:
You know, if I want to play an RPG with a system being a crappy fighting game, I’ll fire up SFAC with friends. It takes less time and is far more entertaining.
Ah, yes, reminds me of the time I was playing Chrono Trigger, and forgot that you were supposed to lose that one fight against Lavos’s exterior to have Crono die, and used a cheat code and beat him. Then I went inside and I was like, “whoops …”
You get the programmer’s ending by beating Lavos at Zeal, right?
Actually, they made it so that you NEED lots of people. Near the middle of the game (where I am), the maps are huge, and your phantoms (basically, your army), can only stay on the field oh-so-long (usually 3-5 turns).
That’s why you need careful confining of your phantoms and more than just a few phantoms in order to succeed at this game.
Yes. Julia leveled enough top get that ending before New Game Plus, too.
Personlly, I only level, on purpose, when I need to. But I hardly ever run away from random encounters, unless I have no choice (or am just in a hurry), so I usually end up gaining the levels I need anyway.
I think we’re talking about games where you come up short even if you do that.
And that is precisely the reason why I never bothered to finish Seiken Densetsu 3.
Hmmm … I just had a thought. Is leveling up too fast better or worse than leveling up too slow?
Leveling too fast can kill the game’s challenge but that hardly ever happens. Spending hours fighting cannon fodder monsters just to be able to get trough some hard and long dungeon like Morlia Gallery’s lower levels is the real bitch.