For Mudcap’s new Campaign that he will be doing soon (which is going to be insane and highly RP based and in 3e if you need a bit of context) I am playing a transmuter (wizard with transmutation specialty) that has, as a result of some hilarious things he did before the start of the campaign, been turned into a half squirrel (he doesnt mind because he thinks hes better this way)
he also let me get a randomly rolled magical item (within fair limits) and I got an improved ring of jumping (+10 to jump checks) but it has some odd curses that I wont get into
now a transmuter with a +10 racial bonus and ignoring height penalties (for being a half squirrel, Mudcap decided on these himself) and a +10 bonus for having the ring plus expeditious retreat (double jump distance) and the jump spell (+30 to jump checks, ignore height limits) both of which are transmutation in addition to his regular jump skill that adds up to +4 as a base means that I can have an effective jump modifier of +54
checking the tables for a running jump that adds up to a max of 69 feet jumping distance which is doubled for expeditious retreat to a maximum jump of 138 feet in a running long jump
for a running high jump I can jump 18 feet in the air, also doubled for expeditious retreat to 36 feet into the air
I checked and double checked my info here and checked the stack/non-stack things and it all checks out and Mudcap really doesnt mind this because its gonna be a crazy and fun campaign anyway and really considering the squirrel stuff and relative sizes it isnt exactly impossible for him to jump that far and keep in mind that this is all magically enhanced to FAR beyond the area of natural physics
so my question is: what effect would charging down on somebody from 36 feet in the air or leaping at them from 138 feet have on combat rolls?
the simplest way would be treating it as a charge but that doesnt really take into account the extreme amounts of height going on in these cases
any ideas?
and would a character doing an intentional jump like this suffer falling damage? because I only have 6 HP so I could die jumping that far if thats how it works 