But there is no PROOF. If they wanted Rinoa to be Ultimecia, she would. All you’re doing is saying “She can”, and while that might work in a discussion, there is absolutely no proof in the game that is can work. Square would not leave out a little tidbit of proof here and there, in the game. With a major character such as Rinoa, do you think they would just leave us to find out and discover on our own what might have happened? No. There would be some mention of Rinoa becoming Ultimecia in the game. There is none.
Taken from rpgamer.com.
Fact 1 Counterpoint: Granted, sorceresses in FF8 seem to either age very slowly or not at all. It is conceivable that Rinoa could live long enough to become Ultimecia, though Ultimecia is destroyed as the game notes during her own time. Time compression forces past, present, and future to exist simultaneously. It is conceivable that, in the endgame sequence, Squall the elder could stand next to Squall the younger when Squall the elder is from another space-time, but if all of space-time has been “compressed” into a kind of supreme “now,” then it is not consistent that Rinoa and Ultimecia could stand next to each other, actively pursuing the death of “herself;” that is, each trying to kill the other.
Fact 2 Counterpoint: A quick review of the FF8 script shows the explanation for Rinoa’s inherited power. Zell says, “Matron’s not a sorceress anymore.” “Matron gave away her power to someone without realizing it.” Squall thinks, (To Rinoa…). Earlier Edea states that she inherited her sorceress power at the age of 5. The ending sequence shows her inheriting power from Ultimecia when she is obviously grown and running the orphanage. If she bequeathed her original power to Rinoa, there is no conflict here. I could not locate the statement in the game that a sorceress was required to die to pass on their powers, only the suggestion that such was the usual progression of events.
Fact 3 Counterpoint: The self-proclaimed theme of FF8 is love. Obviously the Rinoa=Ultimecia theory provides antithetical interpretation for the story’s ultimate “take,” if you will, on love. The traditional interpretation of the story’s ending-that is, the obvious way to interpret the gist of the story’s ending, though there are any number of details that are left open to be pondered by the player-suggests a positive view of love as a thing that gives light in a world where, as Ultimecia suggests, everything comes to an end. This is a classically romantic ideal-the mutability of our world. Everything, no matter how wonderful it might be for a time, eventually comes to an end. Numerous poets from centuries past spent their lives pondering this tragic element of our reality. That Ultimecia as a character would be consumed by the sadness of this element of her reality, that she would, in her insanity, desire to absorb existence into herself, to bring things to an ultimate end as a way to stop the pain of never-ending change, is not a meaningless role for her to fill as an element of the story. Her speech during the final battle scene reflects such ideals and gives the player insight into her motivations, as we have precious little in the way of direct address from Ultimecia in the game.
The R=U theory would present a completely opposite theme, one in which love is an ultimately futile entity in which the already unbearable pain of change is brought to a climax in the degenerative insanity of the Rinoa to Ultimecia transition. While admittedly an intriguing idea, this is not consistent with the way in which the game deals with its theme in other ways. The final CGI especially demonstrates the value being placed on human relationships-it recounts just about every one we encounter, from the Seifer/Raijin/Fujin friendship, to Cid and Edea, to Selphie and Irvine. All of these end on a decidedly positive note. This last bit of story is presented in such a way as to build the player’s suspense-yes, yes, we see all of these people happy after the final battle, but what about Squall? Is he alive?-that is finally answered at the end. Love, the game’s theme, is vindicated. It brought Squall back to Rinoa through the miasma of chaos in which he found himself after the final battle.
Fact 4 Counterpoint: The placement of Ultimecia’s castle might be just as easily attributed to any number of different things. That it is attached to the former orphanage doesn’t necessarily indicate anything, and the castle is over the water, not over the field. If the castle was placed near the field intentionally to suggest an alternate meaning such as this, one might easily ask why the castle was not floating over the field itself. The symbolism would certainly be much more clear if this were the case. Instead, we only have the silent testimony of the dead SeeDs to inform us of why Ultimecia wound up there instead of somewhere else.
Fact 5 Counterpoint: This is a bizarre use of logic. Ultimecia’s inability to recognize Squall in no way supports the Rinoa=Ultimecia argument-in fact, it is evidence against that argument. If Ultimecia remembered something like which field Squall promised to meet her in, one would think she’d have at least some small inkling of what her lost lover looks like. It is not that she “does not recognize [that] squall is squall,” it’s that she’s never seen or known the kid before.
Fact 6 Counterpoint: This is not supported by the available information in the game. The game states that Griever is, “in Squall’s mind, the strongest GF.” Squall knew about this GF beforehand, and if he believes it to be the strongest GF, then he clearly named his ring after this, the strongest of all Guardian Forces. This connection is strengthened by the fact that you can change the name of the ring/GF. There is undoubtedly a strong connection there, but the information available in the game suggests a different cause-effect relationship-Squall named his ring after the GF. There is no actual evidence within the game to suggest that the ring itself contains the GF, unless you assume that Ultimecia is Rinoa, in which case it does make sense. Granted, this relationship can be viewed in such a way to make it consistent with the Rinoa=Ultimecia theory, but it does not work as fundamental support, as it is just as consistent (arguably more so) in the traditional interpretation of the game’s plot