Inspiration

I hope this thread is in the correct forum

Im just working on an RPG with the famous RPG-MAKER !

BUT i have a lack of inspiration, mainly when i have to create characters!

So i’d like you to suggest some Characters, with a description of their personality and appereance.

You’re not technically asking for help getting through a specific part of the game, but it’s close enough. Just don’t expect TOO many replies here; most people watch over the Main Forum.

Let’s start with the beginning. Do you have a “setting” for your RPG? A world? Backstory or anything? Without these things, it’s rather hard to create characters. You want to create characters who are well-suited to the RPG world they live in, and you can’t really do that without a setting first. Unless they’re a character who is SUPPOSED to be out of place (such as Claude from Star Ocean 2, who is a human in an undeveloped “alien” world), your characters should look like they belong in the world.

What setting are you going for? Medieval? The future? Feudal Japan? Western? Tropical? Modern Day? You must decide on this first. Be sure to post back soon, and I’ll gladly help you get started, but at the moment, I have little to work with.

i expected rather less replies, it is a rather modern world (just a little bit past our time, about 50-150years). A did not want only one species, Id prefer Humans as one of many races.
So Guns, Mechs etc. can appear.
Still Magic exists because of the story

They should fit into the world, every character should have his own personality, related from a diffcult past or something like that.

the setting is almost complete, except for the holes created bymissing characters.

hope this is 'nuff infrmation.

(Hey Dalton I’m lookin forward for the WA3 Shrine :slight_smile: )

Ah, I see. Well, relating each character to one another should probably be done by you; after all, you are their creator, and you should decide where they came from. We’re just here to give you a push start.

A more futuristic look, eh? Well, that’s a good start. Some things you have to note though. First of all, how do you see this world? Is it a rather peaceful and easy on the eyes world like the one in FF8, or do you see it as more of a bleak future, as in Chrono Trigger? Are people struggling to live, or is the world relatively turmoil free (aside from the evil last boss type that’s aiming to possess a world leader and cause him to do rather stupid things?) Or a mix of both? Other species are nice to have too; obviously, there’s going to be monsters, but perhaps some mutants or
genetic “oopsies” and things like that.

If you are going to do a hero with a difficult past, you also have to think a bit beyond that. Was the hero ashamed of what happened back then? Is it a repressed memory from aeons ago? Does he have an identity crisis? Does he act differently now from how he did back then? A good example is Cloud (I’m assuming you’ve finished FF7 and know the basic plotline); look at how different he is in the past scenes as opposed to the way he is when you control him.

No matter how cool you can make the characters look, make sure you give the heroes AND villians human traits, assuming they are humans. They each have lead their own lives up to this point, and they all have experiences both good and bad that they have made it through. Some of these experiences will have shaped them into what they are today, so remember that, too. But don’t make the heroes or villians “invincible”, either. One of the biggest reasons people keep playing RPGs is to see the characters develop, whether they will admit it or not. Like in Final Fantasy X, where we see a hero who knows nothing of the world he’s been thrown into “level up” into a guardian fitting for only the greatest summoner to walk the pilgrimage. Also,s cenes where a hero or villian breaks down and loses it can really alter a game’s story for the best, assuming that the player has identified with the character.

When constructing a team, match the team together well. If you want your characters to work together, they have to be types that work well together, or you’ll have to find a way to make the player believe that the heroes have a relationship. Look at the party in FF9; they argued and split up an awful lot during the game, but it was a lot of fun to follow their adventures, wasn’t it? Legend of Legaia had a similar strategy for keeping the story fresh; when the plot went a little dull, Gala always had something to say that made you laugh at him for being such a straight arrow, or Noa would ask a really silly question like “Suffering? Is that like when you eat dinner?”

When all else fails, study the archetypes of RPG characters and work from there. Brooding hero, the obligatory lightly-dressed and underweight heroine, the older gentleman/professor, etc.

If you’re looking for character “design” as in drawing, well… that’s kind of tough.
When I think of the setting you’ve told me about, I think of “cyberpunk”, like Shadowrun and that kind of stuff. Study the character designs for inspiration, but don’t rip them off or anything.

And… that’s about it. The key to building an interesting and exciting RPG is through development, and lots of it. Don’t mistake this with overcomplicated stories; you don’t want to bore people with details, and even a simple tale like Lunar is seen by many gamers as the greatest RPG story of all time just due to the “magic” of the world, the characters, and the events. Just make your world believeable, your characters interesting and likeable, and the dialogue fun to read. Use the common human themes such as love, revenge, ambition, etc, focusing on one, but using as many as possible. Best of luck to you. 8)

(Thanks, too. It will be done soon, I promise.)

Thanks a lot, will do my best.