Ah, I see. Well, relating each character to one another should probably be done by you; after all, you are their creator, and you should decide where they came from. We’re just here to give you a push start.
A more futuristic look, eh? Well, that’s a good start. Some things you have to note though. First of all, how do you see this world? Is it a rather peaceful and easy on the eyes world like the one in FF8, or do you see it as more of a bleak future, as in Chrono Trigger? Are people struggling to live, or is the world relatively turmoil free (aside from the evil last boss type that’s aiming to possess a world leader and cause him to do rather stupid things?) Or a mix of both? Other species are nice to have too; obviously, there’s going to be monsters, but perhaps some mutants or
genetic “oopsies” and things like that.
If you are going to do a hero with a difficult past, you also have to think a bit beyond that. Was the hero ashamed of what happened back then? Is it a repressed memory from aeons ago? Does he have an identity crisis? Does he act differently now from how he did back then? A good example is Cloud (I’m assuming you’ve finished FF7 and know the basic plotline); look at how different he is in the past scenes as opposed to the way he is when you control him.
No matter how cool you can make the characters look, make sure you give the heroes AND villians human traits, assuming they are humans. They each have lead their own lives up to this point, and they all have experiences both good and bad that they have made it through. Some of these experiences will have shaped them into what they are today, so remember that, too. But don’t make the heroes or villians “invincible”, either. One of the biggest reasons people keep playing RPGs is to see the characters develop, whether they will admit it or not. Like in Final Fantasy X, where we see a hero who knows nothing of the world he’s been thrown into “level up” into a guardian fitting for only the greatest summoner to walk the pilgrimage. Also,s cenes where a hero or villian breaks down and loses it can really alter a game’s story for the best, assuming that the player has identified with the character.
When constructing a team, match the team together well. If you want your characters to work together, they have to be types that work well together, or you’ll have to find a way to make the player believe that the heroes have a relationship. Look at the party in FF9; they argued and split up an awful lot during the game, but it was a lot of fun to follow their adventures, wasn’t it? Legend of Legaia had a similar strategy for keeping the story fresh; when the plot went a little dull, Gala always had something to say that made you laugh at him for being such a straight arrow, or Noa would ask a really silly question like “Suffering? Is that like when you eat dinner?”
When all else fails, study the archetypes of RPG characters and work from there. Brooding hero, the obligatory lightly-dressed and underweight heroine, the older gentleman/professor, etc.
If you’re looking for character “design” as in drawing, well… that’s kind of tough.
When I think of the setting you’ve told me about, I think of “cyberpunk”, like Shadowrun and that kind of stuff. Study the character designs for inspiration, but don’t rip them off or anything.
And… that’s about it. The key to building an interesting and exciting RPG is through development, and lots of it. Don’t mistake this with overcomplicated stories; you don’t want to bore people with details, and even a simple tale like Lunar is seen by many gamers as the greatest RPG story of all time just due to the “magic” of the world, the characters, and the events. Just make your world believeable, your characters interesting and likeable, and the dialogue fun to read. Use the common human themes such as love, revenge, ambition, etc, focusing on one, but using as many as possible. Best of luck to you. 8)
(Thanks, too. It will be done soon, I promise.)