I bring to you the crabs of Magic: the Gathering!
2U - Summon Crab 1/3
U: Untap Horseshoe Crab.
In the final days before the disaster, all the crabs on Tolaria migrated from inlets, streams, and ponds back to the sea. No one took note.
1WU - Creature - Crab 1/3
Attacking doesn’t cause Riptide Crab to tap.
When Riptide Crab is put into a graveyard from play, draw a card.
It sleeps with its claws open.
3U - Creature - Nightmare Crab 3/6
Wormfang Crab is unblockable.
When Wormfang Crab comes into play, an opponent chooses a permanent you control and removes it from the game.
When Wormfang Crab leaves play, return the removed card to play under its owner’s control.
4U - Summon Crab 3/3
U: Giant Crab can’t be the target of spells or abilities this turn.
During the giant crabs’ mating season, Skyshroud nights are filled with the clatter of their skirmishes
4UU - Summon Crab 4/5
1U, T: Put target green creature on top of its owner’s library.
I’m allergic to shellfish-not only did it kill my entire village, it also gave me this nasty rash.