In honor of crab day!

I bring to you the crabs of Magic: the Gathering!

Horseshoe Crab
2U - Summon Crab 1/3
U: Untap Horseshoe Crab.
In the final days before the disaster, all the crabs on Tolaria migrated from inlets, streams, and ponds back to the sea. No one took note.

Riptide Crab
1WU - Creature - Crab 1/3
Attacking doesn’t cause Riptide Crab to tap.

When Riptide Crab is put into a graveyard from play, draw a card.
It sleeps with its claws open.

Wormfang Crab
3U - Creature - Nightmare Crab 3/6
Wormfang Crab is unblockable.

When Wormfang Crab comes into play, an opponent chooses a permanent you control and removes it from the game.

When Wormfang Crab leaves play, return the removed card to play under its owner’s control.

Giant Crab
4U - Summon Crab 3/3
U: Giant Crab can’t be the target of spells or abilities this turn.
During the giant crabs’ mating season, Skyshroud nights are filled with the clatter of their skirmishes

King Crab
4UU - Summon Crab 4/5
1U, T: Put target green creature on top of its owner’s library.
I’m allergic to shellfish-not only did it kill my entire village, it also gave me this nasty rash.
-Olivia, fisher