How is gun damage in FFXII calculated?

Seraphym: When things get to the point of name-calling, you know it’s time to drop an argument and just forget about it.

You mean… like practically every other RPG out there?
You know what I’m talking about, Cid; in most games you get at least a clue about the Bosses’ weakness from somebody; at the very least, the official guide will tell you so. Plus, in most games Status Effects do not work on Bosses, so you know not to bother. But in this game, they DO, even things like disable in some cases (!) (note I count Marks as Bosses as well.) Given that, you’d expect some means to tell which status a Boss is weak to beforehand (especially since there are so many of them) but no, not even in the guide. -_- What were these people thinking?

As for the Primer, There’s plenty of quotes in it that make me wonder, Cid; I just didn’t take the time to write them down until now. Here’s another: today, I just fought the Mandragora Bosses. From comments made in the Rogue Tomato entry, I figured that the Mandragoras had a royalty (since the Tomato was an exile); this seemed supported by the fact the Boss team had one of every royal rank in it. Afterwards I read their entries in the Primer, and, unlike with most Bosses (story ones, not Marks) they are not referred as individuals, but as species. Again, nothing catastrophically wrong, but something doesn’t add up there.

The five noble Mandragora are special among their species in that they attain a rank, but they are not unique. If you have way too much time to waste once you hit Giruvegan, you can fight all five of them 14 times for the premier notes that give you details on their ranks. That, and the Rogue Tomato is a Deadly Nightshade exile, which is a kind of random enemy in the Feywood.

Though I think you’re taking the joke notes way too seriously. Unless it refers to some historical event, most premier notes relating to enemies are mostly random tidbits and jokes. The one about the origin of the Mimics was interesting though.

As for the bosses… well, just think about it. The few bosses that are weak against certain ailments are usually rendered completely incapable by them (Blind on Crocadile, for example), why make it even easier and tell you? As for Elemental weakness… well, other than the fact that offensive magic is pretty much a waste, you can generally tell by looking at them. I mean, look at Belias for example. The guy is on fire. Or the Elder Wyrm that is a giant walking plant. Or all the ice enemies in Bur Omisace. Very often, if the have a weakness, it’ll be blaringly obvious.

No need to worry about status weaknesses. Niho + Remedy (with all Remedy Lore) and the boss now has every status it’s not immune to, oh boy. It’s mostly just fun cause it’s always nice to watch like 8 different status effects pop out of the enemy at the same time, plus it can help Blind/Silence/Disable some real jerks. (If you’re going to say “why not just cast the spells?” it’s because magic can miss, while so-called recovery items always hit.)

Seraphim: obviously, many of the entries are meant humorously, or told from the POV of people who are not experts on the matter. But you can easily tell those apart; many others however are obviously intended as Sage studies, and they should be consistent with each other.

Sohee: I just found out about the Niholopaoa + Remedy trick- by reading a Gamefaqs FAQ. Why did I spend 20$ on the official guide again? -_- Actually, that one was not that hard to figure by myself, but the blasted thing costs 30,000 gil and after buying new gear for each one of my characters I’m usually out of money. Besides I didn’t know the Niho doesn’t miss. If I’d known how useful that trick was I would’ve saved for it, but again, I’m not used to fighting Bosses with Status Effects, so it’s not intuitive.

Not only I’m going to do a full review of the game once I’m finished playing, but of the guide as well- if only to take it off my chest.

You know what I’m talking about, Cid; in most games you get at least a clue about the Bosses’ weakness from somebody; at the very least, the official guide will tell you so.

You’ve got to stop trying to take proofs from strategy guides. 99% of people who play games don’t use them. And without them, no, most games do not give you hints about which bosses are weak to what.

I’ve considered getting the FFXI strategy guide. I normally like to play an RPG through at least once, sometimes twice on my own power, and then play through a prescribed walkthrough version.
I just reached the Ogir-Yensa, and i am giving my characters a more individual role with their licenses, and i am finding new tricky ways to make Gambits this time around. For some reason, since i got on this forum and am now talking about it, the game is a little more fun.

As for someone mentioning some of the inconsistencies between FF12 and FFT. Is it possible that, since FFT takes place a very-very long time after FF12, that some of the information in FFT will be obscure, and even incorrect ? Wouldn’t that actually make the stories more believable, if some of the hisotircal facts get twisted between games ?
Also, on the Bakamy, i thought there were pretty goblin-like, but i don’t see the description as being wrong. Since we can’t see their faces, and they wear masks(like Goblins in FF11), we really can’t argue against the Clan Primer. If we could see their faces, we might be able to despute it more, but for the most part, the Bakamy do look like grey painted little kids with gas masks and rabies.

And finally, this is to Hades Shinigami. I think you just explained what your problem is.

No, I’m not using protect. I’m wearing gold armor and helms, except for Balthier, who has a brigandine and a red hat.

Gold Armor and Helms do Jack-Smith for Magic. Your Cures are going to do next to nothing. In my game, Vaan’s Cure 1’s are recovering over 200 HP at level 11. Get one or two of your characters Mage Armor, and give the Staves and Rods, and then you’ll watch the power of your magic practically double. Magic isn’t totally useless, you just have to buff it up like you do Physical Attack.
If you don’t power it up, of course it’s going to be useless, LOL.

It’s actually far from certain whether FF12 takes place before or after FFT. Check the Ivalice page on the FFCompendium for more information.

Go with the Brady Guide for XI - it’s the best! :biggrin:

(I know you meant XII)

Umm, that doesn’t disprove my point, Cid. The fact is, for most RPGs, there ARE guides available (at least one printing) AND most of those guides include the bosses’ weaknesses. (To be fair, the FF12 guide does list the Bosses’ elemental weaknesses, but in a separate section, rather than in the corresponding Walkthrough entry. Huh?)

I’ve considered getting the FFXI strategy guide.

Ok, let me sum up the good and bad points of the FF12 guide as I have found them so far:

The Bad:
-It’s 20$. (Is that average these days? They used to be around 15$ )
-It’s too heavy to carry around.
-The first few pages tend fall off.
-The text in the Hunts section is too small to read!
-It virtually narrates the whole plot (no, not all guides do that)
-Some of the sidequests do not start when the guide tells you
-The Clan Centurio rank point requisites are wrong

The Good:
-Lots of art (nice, but not really necessary)
-It’s got a character relationship chart in case you forget who means what to whom
-It comes with a large, color-coded fold-out of the License Grid
-It helps you plan Gambits
-It lists and explains all weapons and armors (and boy, does gear need to be explained in this game!)
-It lists all optional Espers and how to get them
-It has a table explaining Quickening concurrences
-It has maps of every area (however, the ones for the optional areas are a bit hard to find)
-It has many well-placed tips
-It lists all subquests and how to do them
-it lists 100 “secrets” of the game. Some are meaningful, but most are just “pay attention or you’ll miss this detail”
-It explains the Bazaar system and lists all the Loot recipes
-it lists what all the shops sell (but doesn’t tell you when they update their stuff, which is annoying)
-It lists all monsters and Bosses in the Bestiary (but again, immunities and Status Effect weaknesses are missing)

If it had been up to me, I would’ve eliminated most of the art (seriously, it’s even got large pictures of the Moogle NPCs. What for?) trimmed down the walktrough to a minimum (just what you need to know to beat the game, with as little story references as possible), eliminated the Relationship chart, made the fold-out part of the book, put all maps in one section, eliminated the Secrets section, and removed the separate Boss section. I think it would’ve been cheaper (and lighter!) that way.

Still, now that I think of it’s still a good buy, but it’s not as good as it could’ve been. You decide for yourself if it’s worth it.

for the most part, the Bakamy do look like grey painted little kids with gas masks and rabies.
And big pointy ears and paws and spotted skin. Just like your average kid! :wink:

Umm, that doesn’t disprove my point, Cid.

Depends on what your point was. If you were complaining about the game itself, then your point holds no water since the majority of people don’t use such guides. If you were complaining about the strategy guide, go ahead. 8p

I just picked up(not bought, actually picked it up with y hand) and thumbed through it. I saw a few things not in it, and put it back on the shelf.
At the beginning, you can do a little quest where this one Bangaa asks you to deliver an item to his friend who was held up by soldiers outside the East Gate. It’s a meaningless quest, the only thing it does is you can find the bangaa later and he goes, “thanks for your help, you got me out of a tight spot you did”.
You could also take the package you are supposed to deliver, and sell it instead. It’s worth like 150 gil(makes me wonder just what you’re sneaking past the guards). It did have a few interesting things in it, the Bestiary, and the information in the back, but i’m not shelling out that much money for that.
As for which enemies are immune to status effects. It’s Trial and Error. Usually, immunity is by type, not specific monster. Like… You can’t Poison werewolves, any of them. Once you learn which monsters are affected by wich statuses, you can apply that to bosses of that monster family. For example. The Adamantoise type are all able to be Immobilized and Disabled, from the Rocktoise to the Gil Snapper.
Also, there are alternatives to most spells. If you find a monster that can’t be poisoned, use Bleed, if you find one that can’t be Slept, use Stop. Stop was how i managed to beat all the Bakamy’s in Nabudis while i was only level 40.

And big pointy ears and paws and spotted skin. Just like your average kid!

They’re wearing clothes and armor, so i don’t know about the spots, but their paws look more like human hands than animal paws. At least i thought so. shrug

(I know you meant XII)

LOL. I knew it was only a matter of time until i did this. I had corrected myself at least a dozen times since i joined, i guess one got by me!

since the majority of people don’t use such guides
I don’t know the actual stats, but thousands of these guides are being printed every month so somebody must be using them.

But by now we’re really straying from our original topic, so I’ll leave things there. Thanks for the argument anyway, Cid. :slight_smile:

They’re wearing clothes and armor, so i don’t know about the spots, but their paws look more like human hands than animal paws. At least i thought so. shrug
The Baknamy entry art clearly shows their skin and their dog-like feet.