If Cura requires anywhere near 1/3 of your MP when you get it, let alone if you’re already on your way to Ozmone, you’re doing something horrendously wrong. Do you have any Quickenings yet? And in any case, it’s rare that everyone will be under 50% HP at once, you should be using Curaga now.
Once again, impossible. There’s absolutely no reason to prefer Hi Potions to Curaga unless you’re going against an extremely fast-hitting enemy.
If that is happening against anything that isn’t a highly-dangerous mark (Say, the Gil Snapper), something is once again going very wrong. Nothing short of the Gil Snapper should be able to hurt you that bad at this point, and if something is doing that, you’re not going to beat it either way.
Okay, that’s a problem right there. You don’t want any healing gambits that trigger unless you’re under 40-50%. It’s a waste of time and MP, and as I said, there’s no way your spells can’t heal that much fully at this point.
Quite honestly, I think you’re just very bad at setting it up. A typical setup of
- Curaga - Ally<50%HP
- Ally:Any - Esuna
- Ally:Any - Life/Phoenix Down (Switch for regular battle/boss battle)
- Attack - Nearest Enemy
- Ally:Any - Protect
- Ally:Any - Shell
- Self - Libra
Should essentially let you sit back and watch so long as you’re not fighting a difficult boss. If with that setup, random enemies can actually do something to you… well, you’ve got to be playing a different game or something. Once you get Haste and Berserk on top of that, even bosses drop like flies.
Like I said, there’s no reason for why your gambits shouldn’t be handling that enemy on their own. Except for the dry spell where Cure is loosing effectivity which you already passed a long while ago, healing spells always heal your characters completely or almost completely, so unless the enemy is one of the ones that fuck you with Rake or the like, there’s no way you should be wasting more than a round per character with healing.
