@Velius Complaints: You don’t need to reset if you’re observant enough to pick up on which abilities will enable Ramza to beat Wiegraf without the need of excessive grinding (i.e. Yelling/Accumulating to infinity and beyond). Even if you’re like me when I first played through that game and only have Ramza take levels in Squire and Knight because all JRPG protagonists wield swords, you can still salvage the situation by using accumulated JP shared from the other party members to pick up something like Flare and Auto-Potion and load out Ramza appropriately to maximize the build with MA boosting equipment and move boosting skills and gear (Red Shoes gave +1 to both MA and Move and saved my fucking ass during my first time through). Once you got that far its simply a matter of figuring out how to deal enough damage to Velius quickly enough not to get skull fucked by him and his 4 Dark Holy spamming minions.
The fight afterwords though was far worse due to being completely bullshit and can screw over even an overpowered party due to Wonder Twin Stupidity Powers activating. Then it became a matter of making your party into sacrificial lambs and hope to draw enough arrgo long enough to at least wound one among the enemy.
A final fight that could be considered hard depending on how much grinding you did during the game was the Mana Beast in SoM. Normally, the fight’s a joke when I get OCD enough about grinding Weapon and Magic levels and break out the ridiculousness that is the Sword of Mana. But the one time I played it straight I’d get my ass handed to me repeatedly because I wasn’t some ludicrously high level when I fought him. Moreover both the Girl’s and the Sprite’s Mana Magic were level 0 and 1 or something and couldn’t keep the Mana Sword up long enough to really do anything with it. Furthermore the Mana Beast itself hits like a truck at reasonable levels and his hits are unavoidable save for Lucid Barrier sucking up damage. During my original file, Sprite had only Wind Magic up to level 8 and everything else was at most 3-5 save the really late game elements like Moon and Mana which were 1 at best. The Girl was even worse due to having 8 in Water Magic (obviously) and 3’s and 4’s across the board save the late spells which were 0’s. The best part of the fight though was the limited healing items you could take with you into the dungeon (only four copies of each item and there was only one type of revivification and MP restoration items) and the facts that the dungeon was long, full of the strongest enemies in the game (a single Ninja Lord could fuck you up regularly even at high levels and there were several in the final stretch), and an admittedly cool boss fight came right before the Mana Beast meant that you were going to be hurting for resources for the final battle. I eventually won due to perseverance and Lucid Barrier since it only cost 5 MP to cast that and absorb three hits rather than 6 MP to heal 3 times. Also down time dropped since I wasn’t getting flattened everytime the boss made another pass and allowed the Boy to charge his attack up high enough to damage the boss to a much greater effect per pass (I will admit I was so weak in that run that I couldn’t even harm the final boss with just a regular attack and I had to wait to attack him once per pattern to beat the beast).
Also also I +1 to MM7’s final boss fight being a royal fucker despite being the exact same boss seen in every MM game since 4. But I would also like to give a shout out to the fucker that is Gate in MMX6. Whereas High Max was incredibly cheap to the point where lacking the WE for the one weapon that can harm him == gameover, the fight with Gate was at least doable with just your basic weapons although it was ridiculously one sided due to the complete lack of a floor (rather you fought on destructible blocks suspended in midair), being completely immune to every weapon save for his own, shooting out damage sponge orbs that would actively fuck with you after two second from being released (and included bullshit from simple projectiles to slowing you down to tractor beaming you towards it to actively pursing you to freezing you outright), said damage orbs also had to be destroyed not just to stop their deadly effects but also to release projectiles that were the only loving thing that could harm the boss (with lovely tri-shot range that meant that you had to line the balls up with him before destroying them or hoping that he’ll fly into them), also shooting out a giant gently-caress you attack (vertically speaking) that destroyed whatever few blocks it hit, and god help you if you’re right in the way of a respawning block when it returns as it’s back to start with you.
And I haven’t even gotten to bullshit like this guy or lovely midbosses that you would have to fight constantly. The tl;dr is that MMX6 is a really bad game.
Fake edit: This is what I get for trying to post too many hardass boss fight descriptions in one post.:thud: