... Half Life 2 Source Code out in the public...

Originally posted by Ren
I am ignorant, stupid, I spout random garbage.

Then don’t try to make points >.>

Originally posted by Tenchimaru Draconis
<img src=“http://www.rpgclassics.com/staff/tenchimaru/td.gif”> There’s a difference between being evil and just plain being an asshole.

Originally posted by Steve
Then don’t try to make points >.>

¬¬

This thread is getting yet more amusing.

No, I’m not resorting to insults Ren, but if anyone takes a look at your arguments, it shows you don’t have a clue what you’re talking about. All you do is go out of your way to sound like you’re being a rebel by going against what most people think. You then attribute this to your being “evil.” It’s really very stupud. And calling someone ignorant isn’t flaming. You’re too damn sensitive.

Then you won’t mind if I say that you’re a moronic dumbass. I’m not trying to be a rebel and the evil thing was a joke.

I have an opinion. I think all games could come under GPL. TD said: “A lot of games and apps are released under it, but not all of them, since Open Source isn’t usually the best way to make money from your product.” I think of games the same way I think of OS’es when it comes to GPL. I know that unlike an OS, though, games have to be profitable, and I’m thinking if there would be a way to make them so even under GPL.

You think otherwise, they should be as they are today because it’s basically the only way to make them profitable. I respect your opinion. I’m not trying to impose mine, though, and I also don’t think you’re “ignorant, stupid, and spout random garbage” just because your thoughts are different from mine. I know I’m part of a minority, but I don’t think that makes me a rebel. I’d be practicing acts of terrorism instead of discussing things here if I were rebelling against anything.

<img src=“http://www.rpgclassics.com/staff/tenchimaru/td.gif”> Having all OSes and games as Open Source would be a Very Bad Thing™. OSes would all become so different that there wouldn’t be a standard for hard/software manufacturers to work with, and games would just stop being profitable or good. “Hmm, we have an engine and a setting. Let’s just release this, not like anyone plays the game in it’s original form anyway.”

TD: There are hundreds of variations of Linux and it thrives. No matter how many changes people make to it, the Kernel is always the same so there is a thing to work on.

It’d be thriving if game manufacterers actually recognized it as a worthy enough systems to spend < edit>even more< /edit> money on making their games linux-compatible.

Originally posted by Ren
TD: There are hundreds of variations of Linux and it thrives. No matter how many changes people make to it, the Kernel is always the same so there is a thing to work on.

<img src=“http://www.rpgclassics.com/staff/tenchimaru/td.gif”> Yeah, but that’s now. If there is no real standard, aka, what would happen with only Open Source OSes, there would be tons of kernels floating around. I mean, the manufacturers already have to assume what plugins for sound or whatever you have installed when they make a Linux-compatible game, let alone of what they all have to take into account if there was no standard.

I’m sure we’d all love to live in a world, where everyone could do what they wanted to do and not have to worry about earning money and selling things, but we don’t.

I can agree with the idea you propose, Ren. Most people can. But that doesn’t mean it’s practible.

The general public lisence works, but it is difficult to earn money on things lisenced with it. Since the source code has to be freely avaiable and anyone can modify it and redistribute it. What would people choose, the original version that they have to buy or the slightly modified free version?

Why would someone do this? What is the motivation?

Thrill, I’d say.

Why do people speed, fail to break, and crass into mountain walls? Thrill.

Thrill is bad.

No, I’m not going to mind as it doesn’t mean much coming from you.

If a game is released under Open Source, you can still make money off it. There is way more to a game than just the engine and source - You can release the source but you still gotta have graphics, libraries and models and whatnot to make the game itself. And that is something you could, theoreticly, make money on.

I agree with Ren that there should be more GPL:ed games. Just because it’s GPL is no reason you cannot make money on it. Just look at MySQL AB (the company) and it’s Dual-Licensing technique. So say that you have a license that leaves the source code wide open, but if you want to make a commercial game you have to buy a license for it. No reason it can’t be done, and it benefits everyone. People who like to create games on their own free will can do so, they can submit their modifications for free. The company who released it benefits because they get bug fixes and such much faster and can concentrate on the sequel, and they’ll still get the licensing money from the engine. The commercial game companies benefit as well since the company whom released the engine will probably share their fixes with the rest of the world.

However, that scenario requires a game company whom releases it on their own free will. This is not the case of Half-Life 2. The Half-Life 2 source code was stolen, pure and simple. It is copyrighted, and anyone who views it and/or tampers with it without explicit permission from Valve is breaking the law. It might give us a HL2 Linux client faster, which would be a good thing, but it would still be against the law.

And that’s the main reason why most of us Linux geeks finds this to be an atrocity, and hurts us more than helps us.

[edit]Oh, and TD, you’re missing one of the most basic principles behind Open Source; “It’s my system, I chose what I want to run on it, and if you compromise that freedom for me in any way shape or form I’m fucking gonna bitchslap you to hell and back.”

What you’re talking about is to have Open Standards which everyone can thrive on. If all the OS:es in the world were Open Source they’d all have support for the open standards out there. Sure, some would maybe have other solutions as well. But there’d be a whole lot MORE interoperability between different platforms. Why? Because the entire idea with BSD, GNU/Linux etc is not which OS you base things on, but that the apps in themselves can be run regardless of system. You see GNU apps to other systems. Why don’t you see Microsoft-developed Windows Apps to other systems?

And Linux has those standards, and pretty much share them with all other UNIX systems as well.[/edit]