Final Fantasy XI

I’d like to know more about the teamplay element. In my opinion that could’ve been one of the strongest selling points of FFXI, that being in a “party” is very important and necessary for success, so that in that way they can be more in keeping with the teamplay aspects of the other games. Is teamplay encouraged very well?

And how fast moving is the game? Is it chaos on camera, or do you have more time to survey the scene so to speak.

<img src=“http://www.rpgclassics.com/staff/tenchimaru/td.gif”> I read up a bit on it, and it seems that teamplay is encouraged later on in the game. Early enemies are easy to take down by yourself, but later on, you really need to rely on others.

And on a unrelated note, if this ever gets to Europe, I’m soooooooo making a Tarutaru Black Mage/Summoner.

Is their am alignment system or anything, so if you go around slaughtering innocent folk you get called mean?

<img src=“http://www.rpgclassics.com/staff/tenchimaru/td.gif”> slaughters an entire town, including the women and children.

[NPC] Meany! regular conversation/shopstuff follows

Hehehe. I meant more like the annoying people who beg you for potions, money, weapons, cyber, etc.

Originally posted by Gilgamesh
Hehehe. I meant more like the annoying people who beg you for potions, money, weapons, cyber, etc.

What does that have to do with alignment?

Oh- my two cents: MMORPGs suck- stay far away.

hey how did u even get hold of the game in the first place - are u using a japanese import or somethin, cause i am pretty goddam sure its not out YET in america, and it is definetly not in Europe (hail england!)

also does anyone have any ideas if the release of ff11 has been confirmed for europe
<crosses fingers>

:ah-ha!:

Sounds like FFXI might actually be good. Now if I could only get a REAL job…

How much a month does this cost, again?

Originally posted by Crotanks
Can you tell us a bit more about your character?

Sure. I’m a Level 8 Tarutaru Red Mage. Red Mage is my only class so far, but as soon as possible, I plan on switching to Warrior and using Red Mage as a subclass. Once my Warrior is strong enough, I’ll switch to Black Mage with Warrior as a subclass. When I get to be a Level 30 Black Mage, I’ll make my character a Paladin or something, with a Black Mage subclass. I kinda thought it out quite a bit. :smiley:

Originally posted by Tenchimaru Draconis
I wonder how long it’ll be until stuff gets hacked, though :confused: And how does the Job System work? And what are the races and classes?

Well, it’ll be pretty damn hard to hack, since all of the character and item information is stored on the PlayOnline servers. If someone hacks that, I’m sure Square Enix will notice, and fix the problem. I don’t know why someone would risk their account on that, though, if they’re paying for it.

The Job system is pretty easy. You pick a job when you start, and you can change at any time at your Mog House (a personal residence you get in town, I’ll explain that in a minute). As someone else mentioned, you can get a subclass at one point, and once you hit level 30, you can use an advanced class. There is no Level on your character, just Job Levels. So, when I say I’m Level 8, I’m Level 8 Red Mage. When I change to Warrior or whatever, I’ll be Level 1 again. If I change back to Red Mage, I’ll be back at the level I was at before. When you pick your subclass, it’s max level is 1/2 of your current class’ level. Thus, if you had leveled up White Mage to 30, then changed to a level 30 Warrior and made White Mage your subclass, it would be Level 30 Warrior/Level 15 White Mage. When you hit Level 32 Warrior, your white mage class would be 16, because you had already leveled it up past that. However, your subclass doesn’t gain experience, so if you had only leveled White Mage to lv 15, then it wouldn’t go to 16.

The beginning classes are the same as those from FF1. Warrior, Theif, Monk, White Mage, Black Mage, Red Mage. At level 30, there’s some more options (couldn’t name 'em off the top of my head, but I know that Paladin, Dark Knight, and Ninja are amongst them. Summoner and Dragoon are advanced classes available in the expansion.

Maba named all of the races correctly. The one he couldn’t quite remember the name of is Galka, which is kind of a human-ape cross breed with no neck. It can only be male, and Mithra can only be female.

Originally posted by Mabatsekker
Blue Mages. Yes/No?

No, not yet… :frowning:

Originally posted by Merlin
I’d like to know more about the teamplay element. In my opinion that could’ve been one of the strongest selling points of FFXI, that being in a “party” is very important and necessary for success, so that in that way they can be more in keeping with the teamplay aspects of the other games. Is teamplay encouraged very well?

Partying is kind of a hinderance at low levels, because the experience is divided rather oddly. If you’re on the same map as your other party members, and one of them kills something, you get experience (somewhere around 10-20%). If you actively initiated combat with it, you get somewhere around half exp. If you were the only one who attacked it, you get closer to 75%. If you cast spells on it, or on the person who attacked it, then you get about 30-40%. I can’t say these numbers for sure, cause it’s just an estimation.

I’m kind of at an odd part of the game right now. In early levels, it’s easiest to level gain individually, cause enemies are easy, and they give good exp. Around level 7-8, you realize that the enemies who give you alright experience can also kick your ass pretty damn easily. Thus, it’s to your benefit to party with people and team up on them (cause at that point, the enemies have no problem teaming up on you). Otherwise, there will be a whole lot of dying going on.

Also, several quests call for you to bring a group of 4 or a group of 6 to a certain point. In that regard, partying is very much encouraged.

Originally posted by Merlin
And how fast moving is the game? Is it chaos on camera, or do you have more time to survey the scene so to speak.

It’s well paced, but unless you’re surrounded by enemies, you should have plenty of time to smell the daisies.

Originally posted by Gilgamesh
Is their am alignment system or anything, so if you go around slaughtering innocent folk you get called mean?

There’s no pk-ing (ie, player killing). Similarly, there’s no npk-ing (non-player killing). Thus, this doesn’t even factor in. However, you do bring up another thing that I found kind of interesting. In most RPGs, I get pissed off cause I’m saving the damn world and that damn shopkeeper won’t even give me a discount on that sword I need. In FF11, if you’ve built up a lot of conquest points, shopkeepers in the town where you built them will give you pretty heavy discounts. Potions could drop from 900 gil to as little as 50 gil (they still cost 900 to me… -_-). As far as I’ve seen, that’s the only encouragement to build up conquest points.

Oh yeah, about Mog Houses; in every town, there’s a mog house. If the town your in is your home town, then you have a mog house there. When you go to the Residential district, you’re automatically taken to your mog house. There, you are automatically cured, and you can store items. Also, if you’ve found furniture or plants, you can set them up to give the house a look of your own. There are other purposes of the mog house, but I’ve yet to use them yet. If you’re in another city, you can lease-a-room, and your moogle will bring all your stuff to you. Make sure you cancel that lease before you leave the city, though, or when you get home, your moogle will still be at that other city with your stuff.

When you log out, you must sit still and rest for exactly 30 seconds. This is to keep you from logging out during a battle. If you are attacked, or you move during this 30 seconds, the log out is cancelled. Similarly, if you are disconnected for some reason (lock up, computer error, line disconnection, you get mad and turn off system, etc), your character is still there for 30 seconds. Thus, if you’re getting the tar kicked out of you, you’re still getting the tar kicked out of you. When you die, you lose 10% of the experience you need to get to the next level, and you have the option of sitting there for as long as 1 hour and waiting for someone to revive you, or warping back to your “home point” (a crystal in your home town) and starting from there.

In Mog Houses, you can log out instantly. No waiting 30 seconds. I assume that that means that that’s going to be the only safe place in the game. Or maybe it’s because there are no other people in your mog house at any time.

hmmm… I might have to get this sucker when it comes out…

Originally posted by Mitsu
hey how did u even get hold of the game in the first place - are u using a japanese import or somethin, cause i am pretty goddam sure its not out YET in america, and it is definetly not in Europe (hail england!)

I’m beta testing it. There was another thread about that.

One thing; there’s something in the game called “Link Shells.” These are as close to clanning as you can get. One person buys a Link Shell, and with that they can make key items called “Link Pearls.” You can make an infinite number of Link Pearls, too. You give the Link Pearls to as many people as you want. As long as someone has a Link Pearl, you can contact them, and they can contact you. You can make subleaders of the Link Shell, and give them special Link Pearls (don’t remember what they’re called) that can also make Link Pearls. The leader can kick anyone out of the linkshell, as well as inviting anyone in. Subleaders can only kick out regular members, not other subleaders. Should the leaders account be disconnected, the first appointed subleader takes over.

Before the public beta ends, I plan on purchasing a Link Shell and naming it “RPGClassics.com.” That way, I can give all staff Link Pearls with subleader abilities, and all regular visitors of the site regular link pearls. Thus, we can all keep in touch, and we’ll recognize each other (there’s a little icon next to a person’s name if they’re a part of the same linkshell as you) and team up.

<img src=“http://www.rpgclassics.com/staff/tenchimaru/td.gif”> I’m definately considering getting this now, even though I really was against the idea of an online FF game.

So was I, until I played it. I was generally against the idea of any online games. I like playing games by myself. I think it’s winning me over, though. :smiley:

As adamant as I am about not paying monthly to play a game I already bought, FFXI looks like it will suck me in. This and maybe WoW but thats a different subject. hugs sat for giving more info than I already knew

Do you have any idea of much this’ll cost, how easy it’ll be to join or leave, etc? Plus, if I join, then end my account, then rejoin, can I use my old stuff, or must I begin from zero? (I realize you may not know these details, since you’re only a Beta tester.)

Actually, a lot of that is mentioned very clearly in the manual. They actually encourage the players to cancel and re subscribe as many times as they’d like, just to make sure that the cancel and such functions work.

It’s easy as pie to sign up, and similarly easy to cancel. In fact, it says constantly all over the place exactly how you should cancel if you don’t want to be charged anymore.

As for the costs; I can’t say for certain, but the text they supplied implies that the pricing will be much like the Japanese pricing, meaning somewhere around $10 for FFXI, somewhere around $0.75 for Tetra Master, and somewhere around $0.75 for any additional characters on FFXI. It seems like PlayOnline will be free, but I’ve heard rumors to the contrary. I hope it’ll be free. I can see why they’d want to charge for it, with all it does, but you could just as easily get other crappier programs that do the same thing for free.

i want this game so badly… - but u know with the link pearl thing i’ve heard from quite a few sources that there is a limit on the pearls cant remember quite what that number is i think something like 64
i think thats wat i heard:wave:

<img src=“http://www.rpgclassics.com/staff/tenchimaru/td.gif”> Hmm. Two questions. One, are those level 30 new jobs only for subjobs, or can they also be used as main? And two, what’s to stop a mage from taking a simple 1 level as a fighter to get armour proficiency?

Tell us a bit more about the moogle house?

According to the instruction manual they sent us, “One linkshell can create an unlimited number of linkpearls.”

The advanced jobs can be used as main jobs. You can’t get Armor proficiency, only Weapons and shields. And if you have Sword proficiency, that’s not gonna help a Black Mage. And I’m not certain if those carry over between classes or not.

About the Mog Houses… there’s not a lot more to say. Once you’re in one, you can’t see other people, cause everyone has their own. It’s just kind of a headquarters for your character. You can store items there, and change class there, and you instantly heal as soon as you enter. I haven’t found any furniture or plants, so I can’t tell you about the interior decorating part of it, but as far as I’ve seen, it’s just a little residence where a moogle (ironically named “Moogle” and not Mog…) acts as your butler, and does your bidding for you.