Originally posted by Crotanks
Can you tell us a bit more about your character?
Sure. I’m a Level 8 Tarutaru Red Mage. Red Mage is my only class so far, but as soon as possible, I plan on switching to Warrior and using Red Mage as a subclass. Once my Warrior is strong enough, I’ll switch to Black Mage with Warrior as a subclass. When I get to be a Level 30 Black Mage, I’ll make my character a Paladin or something, with a Black Mage subclass. I kinda thought it out quite a bit.
Originally posted by Tenchimaru Draconis
I wonder how long it’ll be until stuff gets hacked, though And how does the Job System work? And what are the races and classes?
Well, it’ll be pretty damn hard to hack, since all of the character and item information is stored on the PlayOnline servers. If someone hacks that, I’m sure Square Enix will notice, and fix the problem. I don’t know why someone would risk their account on that, though, if they’re paying for it.
The Job system is pretty easy. You pick a job when you start, and you can change at any time at your Mog House (a personal residence you get in town, I’ll explain that in a minute). As someone else mentioned, you can get a subclass at one point, and once you hit level 30, you can use an advanced class. There is no Level on your character, just Job Levels. So, when I say I’m Level 8, I’m Level 8 Red Mage. When I change to Warrior or whatever, I’ll be Level 1 again. If I change back to Red Mage, I’ll be back at the level I was at before. When you pick your subclass, it’s max level is 1/2 of your current class’ level. Thus, if you had leveled up White Mage to 30, then changed to a level 30 Warrior and made White Mage your subclass, it would be Level 30 Warrior/Level 15 White Mage. When you hit Level 32 Warrior, your white mage class would be 16, because you had already leveled it up past that. However, your subclass doesn’t gain experience, so if you had only leveled White Mage to lv 15, then it wouldn’t go to 16.
The beginning classes are the same as those from FF1. Warrior, Theif, Monk, White Mage, Black Mage, Red Mage. At level 30, there’s some more options (couldn’t name 'em off the top of my head, but I know that Paladin, Dark Knight, and Ninja are amongst them. Summoner and Dragoon are advanced classes available in the expansion.
Maba named all of the races correctly. The one he couldn’t quite remember the name of is Galka, which is kind of a human-ape cross breed with no neck. It can only be male, and Mithra can only be female.
Originally posted by Mabatsekker
Blue Mages. Yes/No?
No, not yet…
Originally posted by Merlin
I’d like to know more about the teamplay element. In my opinion that could’ve been one of the strongest selling points of FFXI, that being in a “party” is very important and necessary for success, so that in that way they can be more in keeping with the teamplay aspects of the other games. Is teamplay encouraged very well?
Partying is kind of a hinderance at low levels, because the experience is divided rather oddly. If you’re on the same map as your other party members, and one of them kills something, you get experience (somewhere around 10-20%). If you actively initiated combat with it, you get somewhere around half exp. If you were the only one who attacked it, you get closer to 75%. If you cast spells on it, or on the person who attacked it, then you get about 30-40%. I can’t say these numbers for sure, cause it’s just an estimation.
I’m kind of at an odd part of the game right now. In early levels, it’s easiest to level gain individually, cause enemies are easy, and they give good exp. Around level 7-8, you realize that the enemies who give you alright experience can also kick your ass pretty damn easily. Thus, it’s to your benefit to party with people and team up on them (cause at that point, the enemies have no problem teaming up on you). Otherwise, there will be a whole lot of dying going on.
Also, several quests call for you to bring a group of 4 or a group of 6 to a certain point. In that regard, partying is very much encouraged.
Originally posted by Merlin
And how fast moving is the game? Is it chaos on camera, or do you have more time to survey the scene so to speak.
It’s well paced, but unless you’re surrounded by enemies, you should have plenty of time to smell the daisies.
Originally posted by Gilgamesh
Is their am alignment system or anything, so if you go around slaughtering innocent folk you get called mean?
There’s no pk-ing (ie, player killing). Similarly, there’s no npk-ing (non-player killing). Thus, this doesn’t even factor in. However, you do bring up another thing that I found kind of interesting. In most RPGs, I get pissed off cause I’m saving the damn world and that damn shopkeeper won’t even give me a discount on that sword I need. In FF11, if you’ve built up a lot of conquest points, shopkeepers in the town where you built them will give you pretty heavy discounts. Potions could drop from 900 gil to as little as 50 gil (they still cost 900 to me… -_-). As far as I’ve seen, that’s the only encouragement to build up conquest points.
Oh yeah, about Mog Houses; in every town, there’s a mog house. If the town your in is your home town, then you have a mog house there. When you go to the Residential district, you’re automatically taken to your mog house. There, you are automatically cured, and you can store items. Also, if you’ve found furniture or plants, you can set them up to give the house a look of your own. There are other purposes of the mog house, but I’ve yet to use them yet. If you’re in another city, you can lease-a-room, and your moogle will bring all your stuff to you. Make sure you cancel that lease before you leave the city, though, or when you get home, your moogle will still be at that other city with your stuff.
When you log out, you must sit still and rest for exactly 30 seconds. This is to keep you from logging out during a battle. If you are attacked, or you move during this 30 seconds, the log out is cancelled. Similarly, if you are disconnected for some reason (lock up, computer error, line disconnection, you get mad and turn off system, etc), your character is still there for 30 seconds. Thus, if you’re getting the tar kicked out of you, you’re still getting the tar kicked out of you. When you die, you lose 10% of the experience you need to get to the next level, and you have the option of sitting there for as long as 1 hour and waiting for someone to revive you, or warping back to your “home point” (a crystal in your home town) and starting from there.
In Mog Houses, you can log out instantly. No waiting 30 seconds. I assume that that means that that’s going to be the only safe place in the game. Or maybe it’s because there are no other people in your mog house at any time.