Final Fantasy Tactics Advanced question

What do you have to do in order to have an assassin?

Only Viera can be assassins. To access the assassin class, you have to have mastered 2 Elementalist A-Abilities, and 1 Sniper A-Ability.

I know that only Viera can be summoners, but what are the requirements to attain it.

Two Elementalist A-Abilities, two White Mage A-Abilities.

My Viera is an Assassin/Sniper :slight_smile:
2 different ways to get instant death.

I’m working mine towards that combination too.

<b>Generic Viera:</b>
<b>Race:</b> Viera
<b>Class:</b> Assasin
<b>Secondary ability:</b> Fencer
<b>Reaction ability:</b> Reflex
<b>Support ability:</b> Concentrate
<b>Combo ability:</b> Assasin

<b>Weapon:</b> Masamune 100
<b>Head:</b> Ribbon
<b>Body:</b> Judge Coat
<b>Accessory 1:</b> ???
<b>Accessory 2:</b> ???

Assasins get insanely good stat gains, 2 instant death skills and the Viera Ultima. This makes them HURT LIKE HELL. I just stuck Fencer skills on there because of Nighthawk, which effectively gives her a range of 4 squares with normal attacks. The weapon should speak for itself, Ribbons prevent all status ailments and the Judge Coat is argueably the best clothing in the game (high def, high mdef.) I don’t know about the accessories though, the Ninja Tabi already go to Marche, and I really don’t know what other useful things I can stick on her.

Here’s my Party:

  1. Marche
    Primary Job: Ninja
    2nd Job: Fighter
    Equip: Masamune 100, Masamune, Angel Ring, No Armor
    He can take on whole enemy clans on his own.

  2. Montblanc
    Primary Job: Mog Knight
    2nd Job: Black Mage
    Equip Ayuvir Red, Bronze Shield, Angel Ring

  3. Guin(Human)
    Primary Job: Paladin
    2nd Job: Ninja
    Equip: Excalibur 2, Excalibur, Fairy Shoes

  4. Phil(Nu Mou)
    Primary Job: Alchemist
    2nd Job: White Mage
    Equip: Angel Ring

  5. Barley(Bangaa)
    Primary Job: Dragoon
    2nd Job: Gladiator
    Equip: Odin’s Lance, La Seraphica, Peytral, Bangaa Helm, Angel Ring

  6. Xia(Viera)
    Primary: Assassin
    2nd: Sniper
    Equip: Hades Bow, Angel Ring

  7. Ezel
    Equip: None

  8. Babus
    Equip: None

  9. Ritz
    Primary: Summoner
    2nd: Red Mage

  10. Shara
    Primary: Archer
    2nd: Sniper

  11. Isaac(Human)
    Primary: Illusionist
    2nd: White Mage

  12. Christine(Viera)
    Just recruited(White Mage)

My clan in a nutshell.

I still have enough room left for when I finally beat the last mission I have to do.

<img src=“http://www.rpgclassics.com/staff/tenchimaru/td.gif”> Yeah. So I finished FFTA a few days ago, and missed a ton of stuff (mainly due to lacking a thief), so I’m preparing for my next playthrough by planning my (final) party ahead this time. Here’s what I got so far, some suggestions and stuff would help. Also, showing off my badass Marche is fun :stuck_out_tongue:

<ol><li><b>Marche:</b>
<b>Race:</b> Human
<b>Class:</b> Paladin
<b>Secondary ability:</b> Hunter
<b>Reaction ability:</b> Counter
<b>Support ability:</b> Doublesword
<b>Combo ability:</b> Paladin

<b>Weapon 1:</b> Requiem
<b>Weapon 2:</b> Excalibur2
<b>Head:</b> Bangaa Helmet
<b>Body:</b> Peytral
<b>Accessory:</b> Ninja Tabi

The Paladin can equip the strongest equipment in the game (Knightswords, helmets and armour), has the highest def of the humans, and gets Holy Sword. Hunter abilities work well with this, not just because of Ultima, but you get Sonic Boom as well. Sonic Boom is a really strong ranged attack, and if I got the math right, with my equipment that should tear enemies APART. Counter is my favourite of the “melee” reaction abilities, since it works on both normal attacks and a-ability attacks. Combos are always stronger if you have the one corresponding to your own class.

As for equipment, the Requiem and Peytal both add 1 move, 1 jump and 5 evade. Combined with the Ninaj Tabi (+2 move), that’s +4 move, +2 jump and +10 evade. So that gives the paladin a move of 7, which is almost as far as gunners can shoot. Combined with Sonic Boom, and I can attack pretty much every unit on the map on turn 1. Excalibur2 just is a very strong Knightsword. Requiem and Peytral can both become stronger with leveling (every time you finish their missions, they gain +1 in their main stat (atk for Requiem, def for Peytral), so those become the strongest weapon/armour in the game. The Bangaa helmet is just the strongest helmet available, since I can’t equip the Acacia Hat (grows as well) :(.</li>

<li><b>Lini:</b>
<b>Race:</b> Moogle
<b>Class:</b> Gunner
<b>Secondary ability:</b> Mog Knight
<b>Reaction ability:</b> ???
<b>Support ability:</b> Concentrate
<b>Combo ability:</b> Gunner

<b>Weapon:</b> Calling Gun
<b>Head:</b> ???
<b>Body:</b> ???
<b>Accessory 1:</b> Feather Boots
<b>Accessory 2:</b> ???

Lini is the special mog knight that can join your clan with Ultima pre-mastered. Attach Ultima to the most powerful (59) gun in the game. Remember, guns have a range of 8 squares. That’s insane damage from across the map. When the MP for Ultima is gone, we can always go back to charmshot and stopshot. Concentrate helps improve Lini’s accuracy. I really can’t think of a good reaction ability, though. And I’m having some trouble with the equipment as well (Feather Boots is just there because I THINK it ignores height, and sniping from a high place is pretty handy.)</li>

<li><b>Generic Viera:</b>
<b>Race:</b> Viera
<b>Class:</b> Assasin
<b>Secondary ability:</b> Fencer
<b>Reaction ability:</b> Reflex
<b>Support ability:</b> Concentrate
<b>Combo ability:</b> Assasin

<b>Weapon:</b> Masamune 100
<b>Head:</b> Ribbon
<b>Body:</b> Judge Coat
<b>Accessory 1:</b> ???
<b>Accessory 2:</b> ???

Assasins get insanely good stat gains, 2 instant death skills and the Viera Ultima. This makes them HURT LIKE HELL. I just stuck Fencer skills on there because of Nighthawk, which effectively gives her a range of 4 squares with normal attacks. The weapon should speak for itself, Ribbons prevent all status ailments and the Judge Coat is argueably the best clothing in the game (high def, high mdef.) I don’t know about the accessories though, the Ninja Tabi already go to Marche, and I really don’t know what other useful things I can stick on her.</li>

<li><b>Quin or Generic Nu Mou:</b>
<b>Race:</b> Nu Mou
<b>Class:</b> Sage
<b>Secondary ability:</b> Black Mage
<b>Reaction ability:</b> Return Magic
<b>Support ability:</b> Turbo MP
<b>Combo ability:</b> Sage

<b>Weapon:</b> Sapere Aude
<b>Head:</b> Black Hat
<b>Body:</b> Black Robe
<b>Accessory 1:</b> Star Armlet
<b>Accessory 2:</b> Star Armlet

Quin is another special character, this time a Sage with Ultima already mastered. However, you get him fairly late in the game, and you can get the thing that teaches Ultima relatively early. I’m just raising a generic character until I get Quin, then will compare stats. I’m keeping the character as a black mage for most of his career, though, since they get (marginally, like, 0.4) better matk gains. Sagistic magic is pretty neat, due to having Ultima, Giga Flare, and Raise (a healing/revive spell.) And of course, Black Magic stays great for pure offensive power. Return Magic is fun to use, since my casters rarely get hit by anything other than spells. And Turbo MP makes spells kill shit fast :stuck_out_tongue:

The Sapere Aude is a staff which grows in the same way that Requiem, Peytral and the Acacia Hat do, only for matk. I’m not sure about the hat, maybe I should give the Acacia Hat to him? (I think that it gains mdef.) But it’s a pretty nice Hat otherwise, 16 mdef. The Black Robe isn’t that great, but it enhances fire, ice and lightning magic by about 30%. That makes it well worth equipping. As for the accesories, well, they’re basically the things I found that give the highest matk boost :stuck_out_tongue: If there’s anything else, feel free to suggest.</li>

<li><b>Generic Nu Mou:</b>
<b>Race:</b> Nu Mou
<b>Class:</b> White Mage
<b>Secondary ability:</b> ???
<b>Reaction ability:</b> Return Magic
<b>Support ability:</b> Turbo MP
<b>Combo ability:</b> White Mage

<b>Weapon:</b> ???
<b>Head:</b> White Hat
<b>Body:</b> White Robe
<b>Accessory 1:</b> Star Armlet
<b>Accessory 2:</b> Star Armlet

Well, this is pretty much just my healer. I really can’t think of a subclass for her, though. Maybe Time Magic? Suggestions would rock. Otherwise, same story as black mage.

I really don’t know about the weapon. Currently, she has the Dream Watcher equipped, since I can’t think of another Staff with higher matk/mdef bonuses :stuck_out_tongue: Again, suggestions. Hat is the same story as Black Mage. Although the Black Hat is stronger than the White Hat, I’m not sure if you can get more then one, and I still don’t know who to give the Acacia hat. White Robe halves all damage gotten from fire/ice/lightning. Again, same story as Black Mage.</li>

<li><b>Generic Human:</b>
<b>Race:</b> Human
<b>Class:</b> Thief
<b>Secondary ability:</b> ???
<b>Reaction ability:</b> Counter
<b>Support ability:</b> Double Sword
<b>Combo ability:</b> Thief

<b>Weapon 1:</b> Orichalcum
<b>Weapon 2:</b> Orichalcum
<b>Head:</b> Thief Hat
<b>Body:</b> Onlyone
<b>Accessory:</b> Thief Gauntlets

Basically the reason for my second playthrough :stuck_out_tongue: This guy is going to get me one copy of every item in the game… I hope. Anyway, his main trick is stealing, of course. I just can’t think of a secondary ability. Maybe Battle Skill, for Sensor (detects hidden equipment) and the weakening techniques (stealing equipment weakens the enemy, keeping with the trend…)? Or maybe just make a boring Item user out of him? Anyway, suggestions would rock. For Counter, see Marche. Counter HURTS with Double Sword, especially when you have two copies of the strongest dagger in the game equipped.

Like I just said, both daggers are really bloody strong, for when I actually have to deal damage. The Thief Hat gives some nice stuff, like extra evade and immunity against stop and disable. Onlyone is like a weaker version of the Judge Coat, and the Thief Gauntlets increase my stealing ability. Always handy.</li></ol>

I use the Fighter R-Ability Strikeback. If they attack, you block and attack. If you have 2 weapons, you pwn the enemy.

Also, use Holy Blade if you have Excalibur2. You’ll do like 850 damage on the average.

EDIT: Gladiators also learn Strikeback.

<img src=“http://www.rpgclassics.com/staff/tenchimaru/td.gif”> Strikeback doesn’t work on a-abilities, though. And the increased damage only works with the first hit, the hit of your second sword only does normal damage.

I’d also give counter to your gunner, as they can counter over range. that’ll fix those pesky archers. and for theif secondary ability, maybe another paladin.

SEE TITLE OF POST

<img src=“http://www.rpgclassics.com/staff/tenchimaru/td.gif”> Also, those are quite stupid suggestions :stuck_out_tongue: The entire point of the gunner is dealing damage without being able to get damage back (and stat effects, of course). Giving him a damaging counter would be pretty dumb, since you don’t want him to get attacked in the first place. And his standard gun attack is pretty weak.

And what the hell would a thief do with a paladin ability set? There’s absolutely nothing of any use to him in there.

Holy Blade and Saint Cross. :stuck_out_tongue:

<img src=“http://www.rpgclassics.com/staff/tenchimaru/td.gif”> Which are both completely useless to a thief. He’s not a melee fighter, for the most part.

Damn you and your Munchkinism, TD :stuck_out_tongue:

And have you even mastered a Blue Mage, hmmmm!? stare-stare

<img src=“http://www.rpgclassics.com/staff/tenchimaru/td.gif”> Yes. In my first playthrough, Marche was a master Paladin/Blue Mage.

Originally posted by Tenchimaru Draconis

And what the hell would a thief do with a paladin ability set? There’s absolutely nothing of any use to him in there.

Nurse… thieves aren’t the hardiest characters, even if they are evasive. Defense could help in a pinch. And if worst comes to worst, it’s always handy to have another potential damager.

Why should a unit master a job?
Is there a reward beside a star over it’s head?

<img src=“http://www.rpgclassics.com/staff/tenchimaru/td.gif”> No, there isn’t. Just for completeness sake.

Well, Nurse might be handy, but it heals far too little hp to matter, and you rarely get status effects in this game. Defense also isn’t very great, the thief needs to evade stuff, not get hit at all. It’s really not worth sacrificing an entire command set just for two pretty mediocre abilities like these.