Why do MMO critics believe the games have infinite content? How does that work exactly? When FFXI came out, when you beat Shadowlord, you “won”. You could always earn more money or help others defeat him, but you completed the content. But apparently because “The End” doesn’t flash across the screen, MMO critics decide that you accomplished nothing. Even though you completed the content. Makes perfect sense.
Expansions come out, adding more content, to keep the subscription model going. But there’s always an end to that content. In FFXI it’s missions; in WoW it’s dungeons.
I’m not playing any MMO’s right now…haven’t played more than casually for years. And I’ll criticize them til I’m blue in the face. There’s a lot of things I don’t like about them. However, people who haven’t played have these notions that “there’s no end”, “you just sit and watch”, and “there’s no skill involved” - each are terribly wrong.