A group of fans from Japan have ported the entire Final Fantasy X game to the NES! To accomplish this, they took a ROM of the original Final Fantasy 2 game and replaced all the artwork and text. They even hacked in some original pieces of code, which made the Blitz Ball game possible! An English translation should be coming soon, since the whole English script is already available.
That is completely rockin. Now if only it was in english I’d download it in a heartbeat. Also, from some of the screenshots it looks like you can actually play a little as jecht, braskas and auron.
This is seriously just a rockin’ little NES tribute here. I see it as completely possible, and if they can make it all they deserve some sort of reward. This is also a perfect little test thing for graphics versus gameplay. Would ffX be just as great with NES quality graphics and no big FMV sequences?
It would be terrible. Old school games are good but the whole point of ffx was the story. The story was made up of fmvs and tons of cutscenes with realistic facial expressions
Fuck. I actually think Kaiser has a point. This isn’t the whole reason I think it’d miss the target, but I do agree that the presentation, including video and audio.
Me thinks this isn’t really an NES rom as much as it is a PC app dressed up to look like an NES game. What makes me think this? Well, the fact that the game wasn’t released through an .exe instead of releasing the ROM. Now, sure, they could just be trying to protect their work, but I’m not so sure about that. Cool nonetheless.
Yeah. Forgot to mention that. A lot of the other features look odd. Like the Sphere Grid, unless they cut down the individual sphere grids and allow each character to have one and only one grid (Tidus has only the grid he starts with and can’t move onto Auron’s, Yuna’s, etc.), I don’t see how they could possibly have enough RAM for everything. I mean, one character’s stats alone would take up a good chunk of RAM even if they’re compressing the data (which no doubt they are if it’s truly an NES ROM). Throw in all the other things that are required in order for the game to run and “do tricks” and you’re looking at a helluva lot of RAM and the NES only has $800 (2048 in decimal) bytes of RAM.
Another thing, is the “positioning” numbers in the upper-left corner. It appears to be the X and Y coordinates for Tidus when moving around on the map. Another thing that’s bugging me is the font. If it’s really a ROM, all the font tiles would be in the rom, and this clearly isn’t the case. If it were, then you wouldn’t have to add the font file included in teh .zip to your Windows\Fonts\ folder. The .dll and the other .hpi file (never heard of that type of file before though) wouldn’t be necessary.