I think the scenario where Cid dies should happen no matter what you do. The suicide scene was one of my favorite moments of the game.
so…that people could spend hours of gametime catching fish just so he’ll…die? Wow that sounds…fun.
Hold on, I apologize, let me make myself clear. It wasn’t fun saving Cid in the first place. Maybe just catch one or two fish, only to fail. What I’m saying is that they really shouldn’t make the suicide scene something the game can possibly skip, because it’s so moving.
Another possibility is having Celes try and commit suicide whether or not Cid lives. Although, they’d have to reveal her motivation for doing so.
Moving scene or not, if you make it mandetory there isn’t really a point to the whole fishing thing anyway. It’s actually a rather nice way of adding flavor to a linear game, giving the option to work hard to save him or having him die from carelessness. Some people might like to imagine Celes as a more hopeful and hardworking type instead of the type who would commit suicide. While you may like the poignant suicide scene, other people may not like it that much, other might think it’s even out of character. In any event it’s probably a smart move to make a scene dealing with suicide (surely there are people who’ll play the game that might’ve been affected by a family suicide and not take a scene like that lightly or tastefully) optional.
Hoenstly, the first time I played FFVI, I wasn;t able to save Cid, obviously. It took me the better part of half an hour until he finally died. And I really think that the work I had put into it, trying tos ave Cid, and then seeing him die anyway made for a more powerful impact. I mean, I got upset and angry a tthe game for making me do that, but I wanted Cid to live. And when he didn;t, I understood Celes’ frustration and sadness.
Of course, I’m weird, and the majority of people won;t see the game the same way as I do, so… yeah.
Well, when you put it that way the frustration and sadness is completely understandable.
The first time I played I saved Cid through some measure of luck (listen, when the yummy fish just won’t swim your way you’ve got to catch SOMETHING), but the second time I didn’t through some measure of unluckiness. I’d need to play the game again to get a feel for which scenario I prefer, but this topic got me thinking… when Cid ends up living, why in the world does it take him so long to tell you about the damn raft? Is he holding out so that you’ll help him a little more? Does he think Celes is so fickle that she would actually leave a sick man to die like that? Anyway.
I think he was sneaking out of bed to build the raft and surprise her with it, if I recall he was never actually in bed whenever you returned, and always walked to it right as Celes entered the house. I dunno, that’s just the way I saw it anyway, plus it would explain why he would get sicker when you couldn’t find a fish, since he was exerting energy to build a raft while he was ill.
Nintendo has a nice flash FFVI Advance site up, which mentions the new Espers and has bestiary samples:
http://ffvi.nintendo.com/launch/
The remakes have been called the “FF Finest” series in Japan, and SE said somewhere that VI Advance is the last of the series.
Not to beat a dead horse, but that may mean no FF7 remake.
Good.
So … FFF?
I thought this meant that there would be no more GBA remakes? I guess we’ll see.
That’s what I would figure. I mean, the Enix factor will keep them coming out. Whether we’ll see a remix of DQ6 or FF7 first is the real question.
Even if DQ6 is remade it’ll join DQ5’s remake in the Japanese only club. Btw, on the subject of wishing for remakes of Enix games. Will they ever get around to remaking Actrasier and/or one or more of the SoulBlazer games?
Killmore, that last post was quite the mood killer. And I’d just got excited about a possible DQ6. Soulblazer remakes FTW.
I’m also disappointed by Killmore’ post. I like DQ. 
I too am disappointed by that post.
Maybe I should change my name to Captian Buzz Killmore (I just devised a new full character name.)
But seriously though, I too dream of a world where DQVI can be found in the homes of American DQ fans with english dialog and PSX graphics and a nice juciy cherry on top. Mmm Cherries. Well there always hope that this remake will make it over here this time.
Picked it up earlier today, just finished up the opera scene. Differences:
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Music - remastered or whatever, very similar but just a bit different. I don’t know if it’s my DS Lite, but there’s static on the higher pitched sounds, kind of annoying (this goes for FFIII too).
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Translation - a lot of items are renamed. Dialogue is a lot different. Some of it I like, some of it I definitely do not, AKA no “rip your lungs out” :thud: In the prison scene with Celes, the soldier does not strike her. I guess that would be too violent. But it’s okay for all of Doma to drop dead, including women and children. Just don’t hit Celes, that warrants an M rating.
That’s about it…
Great, we’ve got cross-forum posts. 
That’s because that scene was removed in the Japanese version too. Apparently there have been a string of kidnappings in Japan and they thought it wasn’t in good taste.
They also used the censored versions of Lakshmi, Siren, and possibly some female bosses (Shadarnook and the Goddess statue?) instead of the nude ones.