# FFV class question

**URL:** <https://discourse.rpgclassics.com/t/ffv-class-question/18188>\
**Category:** Video Games Forum\
**Created:** [November 25, 2006, 8:49am UTC](https://discourse.rpgclassics.com/t/ffv-class-question/18188 "2006-11-25T08:49:42Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Sinistral](https://discourse-cdn.rpgclassics.com/user_avatar/discourse.rpgclassics.com/sinistral/32/6_2.png) [@Sinistral](https://discourse.rpgclassics.com/u/Sinistral)\
**Post date:** [November 25, 2006, 8:49am UTC](https://discourse.rpgclassics.com/t/ffv-class-question/18188/1 "2006-11-25T08:49:42Z")

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What’s the point to mastering a class? What do I get from it?

For example, mastering Thief gets me restless agility. What does that mean though?

My understanding is that once I get a skill from a certain class level I can use that skill as a secondary skill with any class. What about stuff like the HP+20-30% that I can have with the Knight ability? Will I get to keep that if I max out? What’s the advantage to mastering it?

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**Author:** ![TaranWanderer](https://discourse-cdn.rpgclassics.com/letter_avatar_proxy/v4/letter/t/ce7236/32.png) [@TaranWanderer](https://discourse.rpgclassics.com/u/TaranWanderer)\
**Post date:** [November 25, 2006, 8:58am UTC](https://discourse.rpgclassics.com/t/ffv-class-question/18188/2 "2006-11-25T08:58:11Z")

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I beleive any skills that a class has on it naturally (i e Ninja’s dual wield), will then be on your Freelancer after you master said class. The stat changes carry over as well.

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**Author:** ![Manus\_Dei](https://discourse-cdn.rpgclassics.com/user_avatar/discourse.rpgclassics.com/manus_dei/32/63_2.png) [@Manus\_Dei](https://discourse.rpgclassics.com/u/Manus_Dei)\
**Post date:** [November 25, 2006, 10:19am UTC](https://discourse.rpgclassics.com/t/ffv-class-question/18188/3 "2006-11-25T10:19:06Z")

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Exactly. So if you take the time to master all classes, Freelancer will become the strongest of all classes, and you’ll have two spaces to put whatever commands you want. A personal favorite of mine back from when I played FF V on ZSNES is Spellblade + Blue. Brave Blade + Excalibur + Holy and Flare on the blades = OUCH!

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**Author:** ![Hades\_Vulvuhzela](https://discourse-cdn.rpgclassics.com/letter_avatar_proxy/v4/letter/h/8c91f0/32.png) [@Hades\_Vulvuhzela](https://discourse.rpgclassics.com/u/Hades_Vulvuhzela)\
**Post date:** [November 25, 2006, 10:28am UTC](https://discourse.rpgclassics.com/t/ffv-class-question/18188/4 "2006-11-25T10:28:28Z")

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Quick + Bahamut = Win. There is nothing else you need to know.

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**Author:** ![Rhaka](https://discourse-cdn.rpgclassics.com/user_avatar/discourse.rpgclassics.com/rhaka/32/31_2.png) [@Rhaka](https://discourse.rpgclassics.com/u/Rhaka)\
**Post date:** [November 25, 2006, 10:46am UTC](https://discourse.rpgclassics.com/t/ffv-class-question/18188/5 "2006-11-25T10:46:43Z")

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> [@Manus\_Dei](#):
>
> Exactly. So if you take the time to master all classes, Freelancer will become the strongest of all classes, and you’ll have two spaces to put whatever commands you want. A personal favorite of mine back from when I played FF V on ZSNES is Spellblade + Blue. Brave Blade + Excalibur + Holy and Flare on the blades = OUCH!

Stop sucking.

Spellblade + X-Fight. It’s kind of like your combo only better in every way, shape and form.

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**Author:** ![GG\_Crono](https://discourse-cdn.rpgclassics.com/user_avatar/discourse.rpgclassics.com/gg_crono/32/56_2.png) [@GG\_Crono](https://discourse.rpgclassics.com/u/GG_Crono)\
**Post date:** [November 25, 2006, 10:46am UTC](https://discourse.rpgclassics.com/t/ffv-class-question/18188/6 "2006-11-25T10:46:50Z")

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I don’t know if it still applies to the advance version, but Mimes should recieve the passive bonuses as well.

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**Author:** ![TaranWanderer](https://discourse-cdn.rpgclassics.com/letter_avatar_proxy/v4/letter/t/ce7236/32.png) [@TaranWanderer](https://discourse.rpgclassics.com/u/TaranWanderer)\
**Post date:** [November 25, 2006, 12:11pm UTC](https://discourse.rpgclassics.com/t/ffv-class-question/18188/7 "2006-11-25T12:11:56Z")

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Dose a Mime’s third slot carry over to Freelancer as well?

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**Author:** ![Sohee](https://discourse-cdn.rpgclassics.com/user_avatar/discourse.rpgclassics.com/sohee/32/4_2.png) [@Sohee](https://discourse.rpgclassics.com/u/Sohee)\
**Post date:** [November 25, 2006, 1:09pm UTC](https://discourse.rpgclassics.com/t/ffv-class-question/18188/8 "2006-11-25T13:09:33Z")

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No, since the Freelancer needs its two slots for Fight and Item. They can’t get rid of Fight like a Mime can.

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**Author:** ![deathstryke](https://discourse-cdn.rpgclassics.com/letter_avatar_proxy/v4/letter/d/977dab/32.png) [@deathstryke](https://discourse.rpgclassics.com/u/deathstryke)\
**Post date:** [November 25, 2006, 6:33pm UTC](https://discourse.rpgclassics.com/t/ffv-class-question/18188/9 "2006-11-25T18:33:30Z")

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Mastering classes also adds that class’ stats to freelancer (and maybe mime), and if you master a mage class and equip its magic skill to another class you will have the mage’s magic stat no matter what class you are in.

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**Author:** ![Sohee](https://discourse-cdn.rpgclassics.com/user_avatar/discourse.rpgclassics.com/sohee/32/4_2.png) [@Sohee](https://discourse.rpgclassics.com/u/Sohee)\
**Post date:** [November 25, 2006, 7:25pm UTC](https://discourse.rpgclassics.com/t/ffv-class-question/18188/10 "2006-11-25T19:25:18Z")

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Isn’t that only if the imported stat is superior though? For instance, if you’re a Summoner and you take the Red Mage’s magic skill, you keep the magic stat of the Summoner since it’s higher. That was in the SNES version at least, not so sure about the new one.

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**Author:** ![deathstryke](https://discourse-cdn.rpgclassics.com/letter_avatar_proxy/v4/letter/d/977dab/32.png) [@deathstryke](https://discourse.rpgclassics.com/u/deathstryke)\
**Post date:** [November 25, 2006, 9:40pm UTC](https://discourse.rpgclassics.com/t/ffv-class-question/18188/11 "2006-11-25T21:40:42Z")

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Yeah, it’s still like that. It’s more for having fighters with a magic skill than it is for mixing magi.

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**Author:** ![Xwing1056](https://discourse-cdn.rpgclassics.com/letter_avatar_proxy/v4/letter/x/58f4c7/32.png) [@Xwing1056](https://discourse.rpgclassics.com/u/Xwing1056)\
**Post date:** [November 25, 2006, 11:12pm UTC](https://discourse.rpgclassics.com/t/ffv-class-question/18188/12 "2006-11-25T23:12:15Z")

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> [@RPG\_Dragon](#):
>
> Spellblade + X-Fight. It’s kind of like your combo only better in every way, shape and form.

That’s weak compared to X Magic + Time Magic. Meteo, Quick, Meteo, Meteo, Meteo, Meteo. You can throw in a Haste for longer battles (which there won’t be many of). You don’t have to waste a round enchanting your weapon either.

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**Author:** ![Rhaka](https://discourse-cdn.rpgclassics.com/user_avatar/discourse.rpgclassics.com/rhaka/32/31_2.png) [@Rhaka](https://discourse.rpgclassics.com/u/Rhaka)\
**Post date:** [November 26, 2006, 2:45am UTC](https://discourse.rpgclassics.com/t/ffv-class-question/18188/13 "2006-11-26T02:45:11Z")

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Oh yeah, I know. I’m just saying, for what Manus was trying to accomplish, X-Fight + Spellblade is better.

X-Anything makes things broken, really \>\_\>

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**Author:** ![Hades\_Vulvuhzela](https://discourse-cdn.rpgclassics.com/letter_avatar_proxy/v4/letter/h/8c91f0/32.png) [@Hades\_Vulvuhzela](https://discourse.rpgclassics.com/u/Hades_Vulvuhzela)\
**Post date:** [November 26, 2006, 5:43am UTC](https://discourse.rpgclassics.com/t/ffv-class-question/18188/14 "2006-11-26T05:43:09Z")

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Xwing understands the brokenness that is Quick.

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<div class="post-metadata">

**Author:** ![Rhaka](https://discourse-cdn.rpgclassics.com/user_avatar/discourse.rpgclassics.com/rhaka/32/31_2.png) [@Rhaka](https://discourse.rpgclassics.com/u/Rhaka)\
**Post date:** [November 26, 2006, 6:08am UTC](https://discourse.rpgclassics.com/t/ffv-class-question/18188/15 "2006-11-26T06:08:18Z")

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FF games aren’t balanced very well D:

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<div class="post-metadata">

**Author:** ![Sinistral](https://discourse-cdn.rpgclassics.com/user_avatar/discourse.rpgclassics.com/sinistral/32/6_2.png) [@Sinistral](https://discourse.rpgclassics.com/u/Sinistral)\
**Post date:** [November 26, 2006, 7:56am UTC](https://discourse.rpgclassics.com/t/ffv-class-question/18188/16 "2006-11-26T07:56:03Z")

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The Jacohol cave is AWESOME to gain ABP in.

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**Author:** ![TaranWanderer](https://discourse-cdn.rpgclassics.com/letter_avatar_proxy/v4/letter/t/ce7236/32.png) [@TaranWanderer](https://discourse.rpgclassics.com/u/TaranWanderer)\
**Post date:** [November 26, 2006, 8:23am UTC](https://discourse.rpgclassics.com/t/ffv-class-question/18188/17 "2006-11-26T08:23:43Z")

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Not as awesome as Castle Bal’s Basement with Lvl 5 Doom \>\_\>

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**Author:** ![Sinistral](https://discourse-cdn.rpgclassics.com/user_avatar/discourse.rpgclassics.com/sinistral/32/6_2.png) [@Sinistral](https://discourse.rpgclassics.com/u/Sinistral)\
**Post date:** [November 26, 2006, 8:25am UTC](https://discourse.rpgclassics.com/t/ffv-class-question/18188/18 "2006-11-26T08:25:20Z")

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Elaborate.

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**Author:** ![Hades\_Vulvuhzela](https://discourse-cdn.rpgclassics.com/letter_avatar_proxy/v4/letter/h/8c91f0/32.png) [@Hades\_Vulvuhzela](https://discourse.rpgclassics.com/u/Hades_Vulvuhzela)\
**Post date:** [November 26, 2006, 8:26am UTC](https://discourse.rpgclassics.com/t/ffv-class-question/18188/19 "2006-11-26T08:26:04Z")

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> [@Sinistral](#):
>
> The Jacohol cave is AWESOME to gain ABP in.

I’d rather spend my time in the Alcohol cave.

Castle Bal’s basement has nasty little Gargoyles in it that are normally very hard to kill, and give huge rewards. L5 Doom kills them instantly.

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**Author:** ![Sinistral](https://discourse-cdn.rpgclassics.com/user_avatar/discourse.rpgclassics.com/sinistral/32/6_2.png) [@Sinistral](https://discourse.rpgclassics.com/u/Sinistral)\
**Post date:** [November 26, 2006, 8:30am UTC](https://discourse.rpgclassics.com/t/ffv-class-question/18188/20 "2006-11-26T08:30:23Z")

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Huge…reward…? And does L5Doom always work?

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