Dragon Quest VIII: Journey of the Cursed King

<A HREF=“http://www.e3insider.com/fancam.aspx?articleID=1DGZVW98OS&productID=57U9B74446”>Gameplay video</A>.

[quote=<A HREF=“http://www.1up.com/do/previewPage?cId=3140772”>Nich Maragos of 1up.com’s Interview with Yuji Horii</A>]<B>1UP: Are there any major differences between the Japanese version and the English release of Dragon Quest VIII? Besides the localization, are there any fine-tunings or tweaks that they made to this version?</B>

YH: We added voices, there’s that, and instead of it being just text menus, we actually changed it to a totally graphical user interface with icons and graphics. You can play it for yourself on the floor, give it a try, I’m sure you’ll like it. It’s totally different.

<B>1UP: So do they plan to do what Square has traditionally done with their Final Fantasy games, like where they release the Japanese version, then they improve the American version, and then re-release the Japanese version with the American content added?</B>

YH: At the moment, there’s no plan. But once it comes in America, Japanese users might notice that it’s changed a lot and say, “Hey, it’s got voices and it’s changed a lot,” so they all might turn around and say “Please release it in Japan again.” But no, we don’t want to do that at the moment.

<B>1UP: If they had to release it in Japan, if enough fans cried out for it, would it slow down the development of the next game, having to do Japanese voices and such for VIII?</B>

YH: Actually, every time I make a game, I make it the best I can for that territory. So the Japanese one, that was good enough for Japan. We had to do these changes for America to make it good enough for Americans. It’s not that we thought it was deficient in its original form, it’s just that the text menus and way of storytelling was what the Japanese market wanted, what they come to expect from Dragon Quest. The American audience doesn’t expect that, they want voices added.[/quote]

American friendly menus, eh? I’ll give it a chance, but I can’t promise I’m gonna like a Dragon Quest that changes the formula… >_<

But… it’s a DQ game, with the real name and all. It has to be great, right? RIGHT?

If they fuck it up I’ll kill them.

Yeah, I’m kind of sad that the first Dragon Quest game that’s being called Dragon Quest in the US is probably going to play more like Final Fantasy… -_-

What do you mean? DQ is DQ is DQ.

They’re changing the menu system. The menu system was just about the only constant the series had. Thus, it’s almost a new game.

True, but FF never had an icon based menu. For me, the things that have linked the DQ’s together were the spells, and the incredibly small amounts of gold the monsters drop.

… but we get a new Dragon Quest game! :smiley: Big picture here! :smiley:

edit - well, I’ll be a little more excited if I can go to an inn and hear the “Take me on an escapade!” jingle.

Good stuff Mr. Saturn.
So the voice-overs are done just for the American market?
This part of interview was kind of funny:

1UP: Dragon Quest and Final Fantasy for the longest time have been the biggest RPG series in the world, and it inspired a long-standing rivalry of sorts. Do you see a difference between Dragon Quest fans and Final Fantasy fans? Like, “our fans are like this, but their fans are this other way?”

YH: Final Fantasy to me has always been more about watching a story than playing, compared to Dragon Quest where you become the hero and you experience the story, you don’t watch it happen.

Hi is such a DQ fanboy :wink:

I’m a DQ fanboy, too. :smiley:

I’m intrigued yet I’m scared at the thought of the ‘powering up for sixteen rounds’ system, not sure I’d WANT to play it like a DBZ fanboy.

Don’t be so afraid of change.

We’re not gonna take advice from a tit! :stuck_out_tongue:

Anyway, it’s mostly because they didn’t have to change the formula, yet they did.

I only played the game for about 5 minutes on Wednesday so I really can’t tell you how important it is to power up your characters during a fight, but the party on the station I was playing at was having no trouble defeating enemies in one or two rounds without having to power up (then gain they were probably a wee bit over leveled). I liked the game and I definitely want to pick it up when it comes out.

On another note, some of your might remember the DW VIII slime shaped controller; it was blue and looked absurdly cute if that rings any bells. Well I had a chance to try it and I’m happy to say that despite it’s unusual shape, the control is in fact surprisingly comfortable. As amazing as that might sound I think I liked it better than the normal PS2 controller. When you hold your hands in a loose bowl shape the controller fits snugly between your hands, the analog sticks are located just about dead center of where your thumbs naturally come to rest on the controller, but aren’t so close that they interfere with each other’s movement. All in all it’s probably one of the most ergonomic controllers I’ve ever used, who would have guessed.

So, how would one go about getting a Slime controller? :smiley:

And do they work on North American model PS2s?

Yes they do (I bought one), and you can get them at import shops like <A HREF=“http://www.ncsx.com/”>NCS</A>, <A HREF=“http://www.lik-sang.com/”>Lik Sang</A>, or <A HREF=“http://www.videogamedepot.com/”>Video Game Depot</A>. I can’t guarantee that any of those stores have them in stock, though…

And, honestly, every DQ game makes you massively power up your characters during boss battles. I usually cast Increase once or twice, and Bikill twice on at least a couple of characters, and try to get in a Sap or Defense on the enemy. It’s just good strategy.

[edit] Checked inventory, none of those sites have any more. :frowning:

Here’s an eBay auction for one: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=21188&item=8192990415&rd=1&ssPageName=WDVW

Also, try e-mailing <A HREF=http://hori.jp/us/">Hori</A> and see if you can talk them into releasing it stateside along with the release of DQ8.