There are several reasons as to why DnD was demonised by parents, all of which are flawed.
My personal favourite is the factor that these people can’t deal with the fact that they are human beings, and as human beings, they have flaws. It’s the same reason as to why Video Games have recieved such a slating recently. Something has gone wrong, the product is related to the incident (no matter how loosely related), and rather than find a deeper, more logical reason, the audience will blame the product. Why not? It’s easier to do, it doesn’t fight back, and it’s mass produced so there can be more money in it.
Instead of realising that there may be some social hinderence, a lack of education in what’s fact or fiction, what’s right or wrong, or some basic mental instability, all blame is placed on the product. It can never be the humans themselves, oh no, that’s insane. Let’s use the Manhunt incident as an example.
a 14 year old kills another kid of his age after playing the game. Quick answer: the game was the direct and only cause of this incident. instant flaw with this: He was 14. He was 4 years to young to have played the game. I’m just wondering how he got his hands on it. How did his parents miss the age label, and if they read the label, how did they not see this, or any other psycological problem, coming? If the kid bought it himself, why did the store clerk not ask for ID? It’s this same thing with DnD and other video games. While it may be a key player in the problem, I can probably garuntee you, it’s not the one and only reason. Yes, the label warns the audience that the game can be ‘a little disturbing’, but when it comes to 18 games, it’s only ‘a little disturbing’ in the same way that lava is ‘a tad warm’.
Another reason can be religious overtones. Remember that comic that was written? The one where this girl gets into DnD, joins a cult, realises her mistake, joins the church and then takes part in a town book burning to purge the ‘Devil’s Game’ forever? I laughed so hard at it’s terribleness, I think my sides hurt, and I’m a Christian. As wilfredo says, you fight demons and devils a lot in the game. Why would Satan think it would be a good idea to draw players in by making a game that simulates you and your friends slaughtering his minions? Sure, the demonic imagry on the early books didn’t help the case, but you could also see on the same covers, the good guys heroically holding back the evil forces. Unfortunately, they only took up 5%-10% of the cover, so attention was automatically drawn to the big scary monster that enveloped the rest.
I guess a minor reason could be Munchousen Syndrome. Parents look for attention, they realise their kid is a little screwed up, they know their kid plays DnD (or that DnD is the popular excuse), they have access to an excuse.
other reasons could be following the crowd, finding reasons to sue, over bearing parents who don’t see DnD as part of their plan for their child, etc.
Before I continue, I’m a christian, I play violent video games, watch TV and movies that are quite gory, and I play RPGs a lot. Have I lost faith in God? no. Have I killed, harmed or sacrificed someone? no. Do I plan to? the phrase ‘hell no’ comes to mind.
I do appologise for going off on a bit of a rant, I’m just tired of persecution by other social groups. I actually had someone back away and declare “please don’t sacrifice me to satan” when they found out I played DnD.
besides. Vin Diesal aparently plays DnD, and he’s not screwed up.
…right?

