Ace Attorney Investigations

Is a little different. I wish they had kept the courtrooms, but they added a couple extra features that compensate. The story and writing is as good as can be expected. Its a great addition to the series. Get it.

I didn’t like it. It’s way too fanservice-ey, the dialogue just repeats itself too much (how many times can Gumshoe say something dumb and everyone caps on him before the gag isn’t funny anymore?) The killers never make any attempt to hide what they did, so it never feels like a mystery, but more like just a tedious game of cat and mouse. It wasn’t infuriatingly bad like Apollo Justice, but it was probably the most boring entry in the series, imo.

I would get it, if we weren’t cruising straight into the perfect storm of video game releases.

(also if I had the means to actually get to a store that sells a copy + weren’t flat broke) :fungah:

I’m holding back until I play Apollo Justice. I suppose they’ll tie in somewhere. It’s a pity that Edgy-poo doesn’t get to fight battles in court though. It was fun temporarily playing him in AA:T&T.

It’s a little misleading to say that he doesn’t do any courtroom battles, because the gameplay of the trial phases are still there. You just do it outside of the court.

In a trial, you have multiple witnesses and you need to build a case with each sequentially after doing an investigation. In this game, however, its as if you knock out all the witnesses during the investigation and you just have a brief confrontation with the culprit. I disagree strongly with SG that the bad guys just give up. By the time you get to the end, the evidence is pretty damn convincing and to use an example, the culprit of case 4 lies about almost everything except the actual crime. I do agree that Gumshoe’s abuse is overused though. I personally like how they tie things together from previous PW games.

And man, SG, talk about an overreaction. I also didn’t think AJ was that bad. I thought it was fun. The lowpoint in the series is still number 2 for me.

I don’t remember saying that the bad guys give up. But, they really don’t do much to cover their tracks like the guilty parties in the other games do. Have you finished case 5 yet? You’ll see a great example of it there, where you’ll know who the killer is for almost half the case. It’s really boring when you know who the killer is and you just have to prove it. It’s a lot like a Chess game where one player has lost a few pieces; the game is already over, but you have to finish the game still.

And yeah, I think you and me just differ completely on what we like about the Ace Attorney games. Because, honestly, I think the second game is miles ahead of the rest of the series.

I’m still finishing case 5. My order right now is 3-1-4-2. I don’t know where to place this one yet. Close to 1 though.

I don’t think what you described about knowing the villain for half the case is atypical for the series. It also doesn’t help that we are very familiar with the series so we’re used to how the games are structured. It makes things more predictable I think. A feature I like in AA:I is how you don’t run around scenes for 2 hours looking for 1 tiny piece of evidence you forgot or have to present items to people at obscure times to get through the game’s logic. I find the order in which you present things makes a lot more sense in this one and is less aggravating in that way. Less trial and error. No pun intended.

I suppose. Contrarily, I find that the game is waaaay too easy as a result. If you always understand the game’s logic all the time, then you’re not really being challenged mentally. That sounds nice, like “oh now I’ll never get stuck” but if you think about it, that means you’re just going through the motions.

Ace Attorney games have a puzzle element, but AAInvestigations has like a facade of a puzzle element. Sure, you need to present the right evidence at the right time and all that, but the solutions are so braindead obvious that it feels like the game is insulting my intelligence. It’s almost like someone asked me to solve a two-piece jigsaw puzzle.

I never found the other AA games to be that difficult. I always knew what it was that needed to be done and was often annoyed at the roundabout way I had to show it. I do agree the game felt a little on the easy side, but I haven’t come to a decision as to why.

If you like investigative puzzle games, you should check out Touch Detective 1 and 2 by Atlus. Its pretty good and very quirky.

You most often know how things played out, but in the extra case of 1 I spent large parts on my toes.

?

I’ve been meaning to get this, so I think I’ll listen to Sinistral. I mean, it’s Edgeworth!

That’s actually what bugged me about the AA:2 especially and what I like about AA:I. I didn’t find it quite as bad in 3.

Completely unrelated to AAI, but funny shit related to the serie itself.

That was awesome. What’s Franzizka saying?

I love this thread. I also started AA 4 and even though I’d read about it, I still thought you’d play as a [strike]judge[/strike] Justice. I got swiftly distracted by unshaven Phoenix Wright though. We’ll see.

Do NOT spoil anything related to Phoenix in AA:4.

The funny thing about that comic strip though, is that it sort of shows why the other AA games were more challenging. With Psyche Locks and the Perceive System, you at least had to understand the contradiction in their statements they gave. With the Logic system, there’s never more than like 4 pieces of logic to piece together. So, even if you don’t understand how the pieces of logic fit together, you can just mix and match til you get it right. Then, the investigation will end and you’ll get all your life back, making it even easier.

The other issue I have with it is its realism. I mean, sure, Psyche-Locks and the Perceive System are not very realistic…but the Ace Attorney games have not ever been grounded in reality, and it honestly only got worse as the series went along. So, to replace the sorts of supernatural aspects of the games with something more realistic just sort of exacerbates how mundane the game is.

I’m completely the opposite in how I like the realism and the logic more than the old system. I like it more when things are supposed to make sense and I don’t spend half an hour cycling through every stupid possible option, as the comic accurately notes.

Heh, I think we’re at an impasse with this one, lol.

In any case, my review of this game on GamerLimit finally went up. I was gonna link it when the thread just started, but it took longer to get it posted than I thought. Here it is, if you’re interested:

http://gamerlimit.com/2010/03/gamer-limit-review-ace-attorney-investigations-miles-edgeworth