I am going to preface my addition to this by mentioning my awareness that Cid was only talking about playability and interface with a game, not about the style or challenge of it.
Having said that, let me agree that too many bosses end up being sucktastic, and need more challenge-ness to them. But then the inversion of the problem occurs when you make a boss that just wipes the floor with you EVERY GODDAMN TIME. A game that I think had a good twist to that idea was Star Ocean 2. The Last boss was of resonable difficulty normally, but if you really wanted to get brained, you could go and find a way to make that very same boss hellaciously difficult, and cry youself to sleep at night because your characters (who you thought had become badasses) got stapled to the ceiling by thier own dismembered limbs.
So while I am deviating from that absolution that Cid began this thread with, I am still goig to say that I think that a LOT MORE RPGs should give the players some measure of option as to the difficulty at which they play, but only give the complete ending to the person who is brave enough to go all out and take on the toughest parts.
Its kind of like the whole super-boss that you don’t ever have to fight in an FF game, but choose to anyway so that you can get the useless item that announces that you spent a whole lotta time leveling up enough and learning all your jobs to max, just so you could kick the tar out of one single dragon that didn’t play fair anyway and was way too fast with his tidal wave of character doom, where the only real option you have is to get suited up with all your dragon slaying gear and use the jump command and pray that you get the most perfect timing possible.
And then you try to show off that little item that says how much effort you put into it, but nobody seems to care, because that Final Fantasy wasn’t released in the States, so you are obviously some freak for having found it before they put it out on playstation, and your numbering system is obviously wrong because they know for a fact that FF3 is the absolute best, and Sabin kicks so much more ass than any of those characters.
And your talk of a different FF3, in which Ninjas are unstopable and Sages wear silly hats while calling upon Bahaumut and Flare spells to fight a DARKCLOUD of oblivion, is obviously either madness of a sign of ignorance, because they know for a fact that there was never a team of four heros of darkness, that lend a hand to the heroes of light, because obviously light and dark NEVER get along. And Onion Knights (Kids) are only a type of weapon used by some overly endowed black mage lady, and not an actual character class that can rock the shit out of anything once their proper equipment is found (but never is), and suck completely without said gear.
I’m not bitter, I swear. I just feel a little robbed because I don’t have the real earth crystal, mine is a fake, it only makes stuff gold, and by the time I knew to look for Ramuh, the oblivion had already eaten the woods where I could have found him.